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Chapter XVII - Traders of Unur

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After helping Dwarves and Fairies settle their differences, your city turns once more toward diplomacy—this time to strengthen ties with Elves and Humans. The Elvenar, pleased with your progress, request the Constructs to upgrade your Trader to import Unurium, a mysterious and powerful resource shipped straight from the Constructs' settlement in Unur.

But things take an unexpected turn. A pirate ship, having secretly followed the Constructs across the ocean, suddenly lands in your city. The Pirate Captain storms into your Main Hall, takes your advisor hostage, and demands that the destruction of his home be stopped.
Why do the Pirates see the Constructs as a threat? What secrets lie in the unexplored lands of Unur? And how will your decisions impact on the Elvenar's trust in you?
In this Chapter, you will build a bustling Harbor, trade with three distinct Guilds of the Traders of Unur, and learn what truly unites unlikely allies. Get ready to optimize your city layout like never before and embrace a new level of strategic depth!
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