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Chapter XVIII - Team Spirit

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The dispute between the Elvenar and the player is escalating. The Elvenar insist on focusing on the ascension and not increase other races' dependency on the player. They urge the Humans and Elves to stay out of other races' affairs because in the end it will hold back everyone. The Humans and Elves however don't want to accept this and try to be a helping hand for everyone who kindly asks. The Constructs observed the tension for quite some time and, as their "common child", feel the obligation to interfere. They ask the Humans and Elves to seek help from the Elementals - the only known race that is even older, and hopefully wiser, than the Elvenar. With their millennia of experience and friendship, the Elementals should be able to settle the dispute between ancestors and descendants.
Using Unurium, the Constructs teach you how to build a portal to the dimension of the Elementals. The Elementals are a bit surprised at how you managed to enter their dimension, but they are also glad to be of help. Their advice is to set up a big area of hubs in the city, where Humans, Elves and the Elvenar can come together for different activities and trials. It will be like one huge Team Event, where people get to know each other better, have fun together and learn to collaborate and solve their differences.

With the help of the newly invented Ascended Goods, you will build a mix of Theme Park and Recreation Areas, where Elementals guide Humans, Elves and the Elvenar through a variety of Activities where they can earn Medals. By pooling enough Medals, groups of people can qualify for special Trials, which will reward them with the most precious Team Work badge. By earning more and more of these badges, the Humans, Elves and the Elvenar slowly overcome their differences. They will not merge into one big race as they did in the distant past, but they become a great team that vows to solve future challenges together.
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