Release Notes

Release Notes

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Release Notes 1.242

Dear Humans and Elves,

Version 1.242
It will go live on the EN servers on Monday, September 14th, and all other servers on Monday, September 21st. The mobile version will be available during that same week. 

Magic Academy
- The Magic Academy - starting with this version, it will operate differently. This is because we are fixing a situation that let Enchantments accumulate and be produced indefinitely without the need to be collected. This included when you opened the Produce tab to queue more Enchantments or Combining Catalysts. Now, when you click on the building and open the Produce tab, it will automatically collect what is waiting for you. 
You will still be able to use both the Crafting and Cauldron tabs without collecting if you use the direct buttons in the lower HUD.
We are aware that some players use this for Fellowship Adventures (to have a head-start on certain Badges) and a few Quests, so this change might change your routine. We will be keeping a close eye on how this change will impact the game and are ready to make adjustments if needed. As always, we welcome your feedback.

New Features
- Pre-Battle Screen - A redesigned Pre-Battle screen with a cleaner and clearer army setup experience is planned to be released on Tuesday, September 22nd

Improvements 
- Sell Popup - The sell button now shows "Hold to Sell" when a long press is needed to sell, instead of just "Sell".
- [Mobile] Colored Blimps - Blimps used to always be white. Now, blimps showing a negative value, like spending resources on a Spire negotiation or selling a building, show as red.
- [Mobile] Manual Production - Tapping a production building now opens the production tab directly, skipping the extra step of choosing between Production, Info, and Upgrade buttons. Buildings that already have a production running still use the two-step, but a quick double-click also opens the production tab directly.

Some bugs have been fixed
- Buildings - Fixed a glitch that occurred when upgrading a building that changes size while there wasn't enough room for it.
- Residence - Fixed a missing "additional goods" indicator when a production was collected early.
- Expiring Buildings - Fixed an issue where Neptune's Trove bonus was blocked by Mystic Mycology.
- Expiring Buildings - Fixed misleading production information shown for expiring buildings.
- [Mobile] Spire - Fixed an issue where the Spire would fail to load.
- [Mobile] Fellowships - Fixed an issue that prevented players from joining a fellowship.
- Various minor UI display, quest text, and building visual issues have been fixed.

Do not hesitate to let us know your feedback on the changes by leaving a comment on Discord.

Thank you for your help and assistance!

Kind Regards,
Your Elvenar Team
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