New basic resource: Sentient Goods
Sentient Goods – Overview
Sentient Goods are advanced versions of regular goods and are introduced starting from
Chapter XII – The Elementals. They become available once you upgrade your Manufactories to level 24 or higher and unlock the related technologies in the Research Tree.
In these upgraded Manufactories, the 1-day and 2-day production options are replaced with Sentient Goods, while the 3h and 9h options for regular Goods remain unchanged.
How Sentient Goods WorkTo produce Sentient Goods, you need:- Divine Seeds

- The corresponding Standard Good from that Manufactory



So, to clarify:
- Marble Manufactory will produce Moonstone
- Steel Manufactory will produce Platinum
- Planks Manufactory will produce Elven Tree Gum 
Your boosted Sentient Good will always be your current Basic Boosted Good +1 in the standard goods order:Marble → Moonstone (boosted if your Basic is Planks)Steel → Platinum (boosted if your Basic is Marble)Planks → Elven Tree Gum (boosted if your Basic is Steel)
Boosts for Sentient Goods follow the same relic-based system as standard goods. The required number of relics and boost levels are displayed in the Relics Overview. The Main Hall UI will update when Sentient Goods are unlocked.
Decay MechanicSentient Goods are affected by a daily decay of 10%, processed overnight but unlike Mana or Seeds, they do not vanish, but are converted 1:1 into the related Basic Good (e.g., 1000 Moonstone → -100 Moonstone / +100 Marble).
Decay is automatic and applies to all stored Sentient Goods. Storage is unlimited but efficiency depends on proper usage.
Trading Sentient GoodsTo trade Sentient Goods:- Upgrade the Trader to level 3 (available from Chapter XII)

- Research the Production Boost for Basic Sentient Goods

You can trade Sentient Goods with other players, for any tier of Sentient Goods and with the Wholesaler, who offers non-boosted Sentient Goods in exchange for your boosted ones.
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