Chapter IX - Ancient Wonders
Enar's Embassy
Building the Enar's Embassy unlocks a new portrait for your profile and introduces a valuable Ancient Wonder that supports your Tournament performance and Rune management.
Benefits:
- Produces additional Broken Shards every 7 days, helping you complete Rune Wheels more efficiently.
- Grants a Mana reward at the end of each Tournament. The amount depends on your Tournament Points and your required Culture.
Tip: You can check the building’s current bonuses by hovering over it, and explore future upgrade benefits in the Levels tab of the Ancient Wonder window.
Enar's Embassy ranges from Level 1 to 35 and it maintains a 4x7 size at all levels.
Flying Academy
The Flying Academy is a renowned gathering place for powerful Mages and a perfect addition to boost your training speed and unit production. Building it will also unlock a new portrait for your profile.
Benefits:
- Produces Mage Units (Priest or Sorceress) for your Barracks every 3 hours, based on your current squad size.
- Increases the training speed of your Mercenary Camp, allowing you to prepare your troops faster.
Tip: Hover over the Flying Academy to see its current effects and bonuses, and check the Levels tab to preview the benefits at higher stages.
Flying Academy ranges from Level 1 to 35 and it maintains a 4x4 size at all levels.
Ancient Wonder Upgrades
Upgrading any Ancient Wonder improves its effectiveness and unlocks stronger bonuses. You can preview scaling values in the Levels tab of the Ancient Wonder window.
To upgrade, you will need:
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Knowledge Points (KP) – Required to unlock each level; cost increases with each upgrade
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Spell Fragments – Needed for most levels
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Combining Catalysts – Used together with Spell Fragments
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Royal Restorations – Required at every 5th level (Rune Phase) and for building most Ancient Wonders (except the first two)
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