Chapter XX - The Power of Music

Chapter XX - The Power of Music

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Chapter XX - Ancient Wonders

Ancestral Resting Place

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This Treant guards the entrance to a sacred underground crypt. Peregrim studied the Banshees that reside there and how their magic powers are able to stop their own decay, to find a way to eventually stem the decay of the Ascended Goods.

Benefits:
  • Reduces Ascended Goods Decay
  • Produces an amount of Ghastly Banshee every 3 hours, as a percentage depending on your Squad Size.
It ranges from Level 1 to 35 and it maintains a 4x7 size at all levels.

Scouts' Tavern

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This tavern with an exposed lookout helps scouts plan their routes better. Of course, this also helps to improve neighborly relations, so expect more gifts from now on.

Benefits:
  • Reduces the Scouting time (percentage depending on the Ancient Wonder level).
  •  Increases the amount of Neighbourly Help Chests.
It ranges from Level 1 to 35 and it maintains a 5x3 size at all levels.

Quick Tip:
Hover over the Ancient Wonders to see the buildings' current status and bonus at a glance. Check the Levels tab to explore future upgrades!

Upgrading Ancient Wonders

To upgrade an Ancient Wonder you’ll need:
  • Knowledge Points – Required for each level. The cost increases with each upgrade.
  • Spell Fragments – Essential for most upgrade levels.
  • Combining Catalysts – Also required for most upgrades.
  • Royal Restorations – Needed every 5 levels (Rune Phase upgrades) and to construct most Ancient Wonders.
 Note: Upgrade costs vary by level. You can always view the exact requirements in the Ancient Wonder’s upgrade tab.
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