Jaké jsou v bitvách budovy a co dělají?
    
Na mapě bojiště může mít každá provincie 1 až 3 sloty, na kterých lze stavět budovy. Kdokoli může darovat zboží do cechovní pokladny, aby pomohl uhradit náklady, ale pouze členové se speciální rolí cechu („stavitel bitevního pole“) mohou stavět budovy v provinciích vlastněných jejich cechem. Každý ‚zakladatel‘ a ‚vůdce‘ cechu bude mít automaticky také tuto roli.
Pouze éry, které jsou zastoupeny v cechu, určují náklady na budovy provincie (zboží státní pokladny). Tyto provinční budovy mají dobu výstavby a je možné kdykoli zrušit nebo odstranit stavbu, aby se uvolnilo místo pro jinou budovu. V takovém případě se vynaložené prostředky nevrací do státní pokladny.
Když je provincie dobyta jinou gildou, každá budova (včetně těch ve výstavbě) má 50% šanci, že bude zničena, a ty zbývající budou přínosem pro nového vlastníka. K dispozici je 9 různých strategických budov, takže se ujistěte, že je vybíráte moudře.
Návnady, pasti a strážní věžeTři původní budovy CB. Pokud vaši nepřátelé bojují/vyjednávají v provincii s pastmi nebo návnadami, existuje šance, že utrpí dvojnásobné opotřebení..
| Budova | 
Název | 
Co dělá | 
Umístění
  | 
Cena | 
Doba výstavby | Cena za okamžité dokončení | 
  | 
Decoys | 
If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. | 
Any empty slot, excluding starting province | 
500  | 
4:00:00 | 
50   | 
  | 
Traps | 
If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. | 
Any empty slot, excluding starting province | 
3,000  | 
5:00:00 | 
50   | 
  | 
Watchtower | 
If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. | 
Any empty slot, excluding starting province
  | 
500  | 
1:00:00 | 
50   | 
Fieldcamps
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
| Building | 
Name | 
Properties | 
Location | 
Costs | 
Construction Time | 
Instant Construction price | 
  | 
Improvised Guild Fieldcamp | 
If members of the owning guilds of this province advance into adjacent provinces, they have a  26% chance to not increate their attrition level. Your guild generates 25% more victory points. | 
 can only be build in your Guild starting province | 
25000  | 
6:00:00 | 
100
  | 
  | 
Guild Fieldcamp | 
If members of the owning guilds of this province advance into adjacent provinces, they have a  52% chance to not increate their attrition level. Your guild generates 50% more victory points. | 
 can only be build in your Guild starting province | 
40000  | 
12:00:00 | 
180
  | 
  | 
Fortified Guild Fieldcamp | 
 If members of the owning guilds of this province advance into adjacent provinces, they have a  80% chance to not increate their attrition level. Your guild generates 100% more victory points. | 
 can only be build in your Guild starting province | 
75000  | 
24:00:00 | 
250
  | 
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
| Building | 
Name | 
Properties | 
Location | 
Costs | 
Construction Time | 
Instant Construction price
  | 
  | 
Improvised Barracks
  | 
20% chance to gain attrition (only adjacent provinces) This province requires +5% advances to be conquered
  | 
Any empty slot, excluding starting province | 
2800   | 
2:00:00
  | 
50 
  | 
  | 
Barracks
  | 
40% chance to gain attrition (only adjacent provinces) This province requires +10% advances to be conquered 
 
 | 
Any empty slot, excluding starting province | 
5000   | 
2:30:00 | 
90 
  | 
  | 
Fortified Barracks
  | 
60% chance to gain attrition (only adjacent provinces) This province requires +30% advances to be conquered
  | 
Any empty slot, excluding starting province | 
6800  | 
3:00:00
  | 
125 
  | 
Guild Command Posts
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
| Building | 
Name | 
Properties | 
<Location | 
Costs | 
Construction Time | 
Instant Construction price
  | 
  | 
Improvised Guild Command Post
  | 
If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
 
 | 
Any empty slot, excluding starting province | 
2900   | 
2:00:00
  | 
50 
  | 
  | 
Forward Guild Command Post
  | 
-40% chance to gain attrition (only adjacent provinces) This province requires +10% advances to be conquered This province generates 30% more victory points.
  | 
Any empty slot, excluding starting province | 
5200  | 
2:30:00 | 
90 
  | 
  | 
Fortified Guild Command Post
  | 
-60% chance to gain attrition (only adjacent provinces) This province requires +30% advances to be conquered This province generates 100% more victory points.
  | 
Any empty slot, excluding starting province | 
7000  | 
3:00:00
  | 
125 
  | 
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