Jaké jsou v bitvách budovy a co dělají?
![Btn guild battlegrounds buildings.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/695e0d8ce19e90ff60c8c62c3f9df3c7)
Na mapě bojiště může mít každá provincie 1 až 3 sloty, na kterých lze stavět budovy. Kdokoli může darovat zboží do cechovní pokladny, aby pomohl uhradit náklady, ale pouze členové se speciální rolí cechu („stavitel bitevního pole“) mohou stavět budovy v provinciích vlastněných jejich cechem. Každý ‚zakladatel‘ a ‚vůdce‘ cechu bude mít automaticky také tuto roli.
Pouze éry, které jsou zastoupeny v cechu, určují náklady na budovy provincie (zboží státní pokladny). Tyto provinční budovy mají dobu výstavby a je možné kdykoli zrušit nebo odstranit stavbu, aby se uvolnilo místo pro jinou budovu. V takovém případě se vynaložené prostředky nevrací do státní pokladny.
Když je provincie dobyta jinou gildou, každá budova (včetně těch ve výstavbě) má 50% šanci, že bude zničena, a ty zbývající budou přínosem pro nového vlastníka. K dispozici je 9 různých strategických budov, takže se ujistěte, že je vybíráte moudře.
Návnady, pasti a strážní věžeTři původní budovy CB. Pokud vaši nepřátelé bojují/vyjednávají v provincii s pastmi nebo návnadami, existuje šance, že utrpí dvojnásobné opotřebení..
Budova |
Název |
Co dělá |
Umístění
|
Cena |
Doba výstavby | Cena za okamžité dokončení |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/a2dbe6b98ffa149ef5a6fc6a3994ab05) |
Decoys |
If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. |
Any empty slot, excluding starting province |
500![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
4:00:00 |
50 ![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/0469fe9006519fcdc2e7e64303366251) |
Traps |
If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. |
Any empty slot, excluding starting province |
3,000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
5:00:00 |
50 ![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/53edc43b4391072f2a3829401e737113) |
Watchtower |
If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. |
Any empty slot, excluding starting province
|
500![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
1:00:00 |
50 ![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
Fieldcamps
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Building |
Name |
Properties |
Location |
Costs |
Construction Time |
Instant Construction price |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/9cf22223ef10107fb97a44377e708090) |
Improvised Guild Fieldcamp |
If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. |
can only be build in your Guild starting province |
25000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
6:00:00 |
100
![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/7ba844dbf0a64bebddc4234e1cdcb825) |
Guild Fieldcamp |
If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. |
can only be build in your Guild starting province |
40000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
12:00:00 |
180
![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/bf2b7ad4c6d1c663e3bd1219d08d9ce4) |
Fortified Guild Fieldcamp |
If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. |
can only be build in your Guild starting province |
75000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/49956e345f1aafb592b6791dc1a56577) |
24:00:00 |
250
![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Building |
Name |
Properties |
Location |
Costs |
Construction Time |
Instant Construction price
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/7ebe94b2ec5d4c2ee186185123b4b33f) |
Improvised Barracks
|
20% chance to gain attrition (only adjacent provinces) This province requires +5% advances to be conquered
|
Any empty slot, excluding starting province |
2800 ![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
2:00:00
|
50![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/3af37738436a39ed855c762524b3a422) |
Barracks
|
40% chance to gain attrition (only adjacent provinces) This province requires +10% advances to be conquered
|
Any empty slot, excluding starting province |
5000 ![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
2:30:00 |
90![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/9dafe8978b4565ce8a0474a0d32075cd) |
Fortified Barracks
|
60% chance to gain attrition (only adjacent provinces) This province requires +30% advances to be conquered
|
Any empty slot, excluding starting province |
6800![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/49956e345f1aafb592b6791dc1a56577) |
3:00:00
|
125![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
Guild Command Posts
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
Building |
Name |
Properties |
<Location |
Costs |
Construction Time |
Instant Construction price
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/ef609e1dd2dbc30e6c486c95e56007a4) |
Improvised Guild Command Post
|
If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
|
Any empty slot, excluding starting province |
2900 ![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
2:00:00
|
50![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/21db4f1c9c1182e2f3c1e469cd998228) |
Forward Guild Command Post
|
-40% chance to gain attrition (only adjacent provinces) This province requires +10% advances to be conquered This province generates 30% more victory points.
|
Any empty slot, excluding starting province |
5200![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) |
2:30:00 |
90![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/935000217812c8be4f084bde73ea7a6a) |
Fortified Guild Command Post
|
-60% chance to gain attrition (only adjacent provinces) This province requires +30% advances to be conquered This province generates 100% more victory points.
|
Any empty slot, excluding starting province |
7000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/49956e345f1aafb592b6791dc1a56577) |
3:00:00
|
125![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
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