Battle System

Battle System

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"The Spartans do not ask how many but where they are" - Agis II of Sparta

Who wants to stand still when you can learn even more secrets? With the information in the previous chapter, you are ready to carry out the most important tasks. If you want to optimize your efficiency and pick the best battle tactic, read the following articles.

Basic Defense
Each city has its own base defense. Base defense means that the population defends itself, although no units stand in the city. Therefore if you send only a single sword fighter into an empty city, he will nevertheless die. The Base defense is increased by increasing the city walls.

Luck
Mood affects your fortune in that it is a chance factor in every battle. It can vary between -30 and +30. It is always indicated from the viewpoint of the attacker. If one as an aggressor has +30% mood this means that the fighting ability of the attacking units is 30% higher.

Night Bonus
The International server does NOT have Night Bonus enabled. Due to the fact that it is being played by an international audience with a wide range of players from all over the world. As such, there is not a time slot where this can be implemented, and it would be unfair to some players if it was implemented at a specific time.

The United States server has night bonus enabled on select worlds. Please view the settings for each world to see whether or not it is enabled. 

Catapults
Is that defensive wall of your enemy too strong for you? Then you require powerful catapults that can tear the hostile city walls apart. Alexander the Great used them to a great effect and they were constructed exactly for such siege purposes. In the truest sense of the word, they catapult (throw) large rock pieces at the enemies walls and thus reduce their effectiveness. That often makes the catapults an indispensable component of a conquering army. They are not only effective against stone walls, but also against people. Any hostile units in their range are quickly destroyed. Buildings can also be damaged with the Stone Hail research. Catapults do have a disadvantage as they move very slowly although they do carry an extraordinarily high amount of booty.

Anti-Timer
The anti-timer is that little +/- 10 seconds that you see when sending support. It is essentially there to make it harder for people to always land attacks within a second of each other. It is a deliberate feature, not a bug! Your attack/support will land within 10 seconds of the time you are given, it could be 10 seconds earlier or 10 seconds later (or any in the middle!), it is really down to luck.

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