Noblemen come from all the surrounding lands to bring presents to the king's marrying daughter and the city.
The selected city receives 200 wood, 200 stone and 200 silver. |
30 | |
At night, Hera places a warming veil around the workers. During the day, Hera protects the workers by cooling them off during the midday sun.
Increase wood, stone and silver production of the selected city by 50%. The spell lasts for 12 hours (Speed 1 World. On faster worlds, the duration is divided by the world speed.) |
120 | |
Another proud warrior is born. Hera means this city well.
In the barracks, all units assigned after using this spell will be trained twice as quick. This spell lasts for 12 hours (Speed 1 World. On faster worlds, the duration is divided by the world speed.) |
80 | |
The proud warriors are overcome by longing; their hearts no longer beat for war but for their families and homes.
The attacking naval and land units fight with 10% less power (can only be used on an incoming attack). |
140 |
Name
|
Description
|
Stats
|
---|---|---|
Many farmers report that certain creatures plunge from the sky on the occasional stormy day. They are half woman, half bird; grasping their prey from the sky at lightning speed before disappearing just as fast. Harpies do not require transport ships to travel from one island to the next.
|
||
No matter how brave, every warrior that stares directly into the eyes of Medusa will feel his arms and legs go rigid. This snake headed creature will then smash the statue of the petrified warrior.
|
| |
On occasion it comes to pass that a lone warrior is chosen by the gods and blessed. From that moment on, he and his weapon represent the will of the gods. Train it at the Barracks. Divine Envoys are not bound to a specific god. |