The population is afflicted with a horrendous epidemic. Reduces the basic resource production of the selected city by 50% for 6 hours (Speed 1 World. On faster worlds, the duration is divided by the world speed.) There is a cooldown for this spell, in which time no harmful spells can be used on the same city. The base cooldown is 4 hours, divided by the world speed. |
250 | |
Hades lets your bravest warriors leave free from the underworld as a sign of good intent. 10% of your killed units return to their native city. |
400 | |
The earth beneath you opens up and grants you access to incredible riches. The selected city receives 500 silver coins. |
30 | |
Hades lends a mythical helmet to keep big armies undetected. Your troops are invisible to the enemy for the first 10% of their journey. |
120 |
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Description
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Stats
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Armed with sharp teeth, this three headed dog guards the gate to the underworld. If anyone dares to sneak past him, Cerberus will bury his teeth deep into the trespassers skin, leaving him in agony. No one has gotten past him alive. |
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Erinys are the dreadful daughters of Hades and Persephone. Goddesses of vengeance, they fight mercilessly to avenge the dead. Poisonous blood drips from their eyes, horrifying screams drive opponents to insanity. These beasts are a feared foe. |
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On occasion it comes to pass that a lone warrior is chosen by the gods and blessed. From that moment on, he and his weapon represent the will of the gods. Train it at the Barracks. Divine Envoys are not bound to a specific god. |