Gods

Gods

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Artemis

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As the goddess of the hunt she is a strict and gruesome goddess, and hostile towards all men. As ruler of the animal kingdom she is the master of the Calydonian Boar and commands the Griffins in the sky. Her divine powers can cause her enemies to hallucinate. However she can also strengthen the aim of distance fighters and cleanse the spells of enemies. Her versatility in battle is a force to be reckoned with.

Artemis' Divine Powers
669fe93f5095a0545dbd811856ad8e9cNature's Gift
A mysterious wagon full of stone appears before the cities doors. Praise Artemis!

The selected city receives 650 stone.
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4fd5d2ccd1d685833a2b4f6527bb14e1Aim of Huntress
The aim of your distance troops is enhanced by Artemis.

Troops that use distance attacks are 15% stronger.
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f8530a998093abbbe2006c6840a3f9deIllusion Artemis casts an illusion spell on an enemy city. The cities owner will see an incoming attack, however when the attack arrives the victim realizes it was only an illusion.

This spell mimics an attack and causes the player to see an incoming attack. When the spell “arrives”, a report is created stating it was only an illusion. The spell is used on a city, and has the speed of a light ship.
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e4ab5e888e4b7abfa229546b1bae7538Purification Artemis cleanses a city or troops from all active spells.

This spell is used on own cities as well as incoming or outgoing attacks. The spell removes ALL spells from the city or attack. This spell cannot be cast on cities with active city protection spell.
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Artemis' Mythical Units
Name
Description
Stats
37f3df8a9f5dd421940ebbeccd50ab6bCalydonian Boar
The Calydonian boar is an extremely dangerous mythical unit that crushes legions of soldiers with ease. Once enraged, the boar will fight till its last breath, using its tusks to slash at its enemies.
ed38be4277b8f3044506b6aaa4a3b1b6Weapon type: Sharp
619eb3b94d62bdf918957d15b89859a8Attack Damage: 180
d8197e8ff385f5e098110905ebc23787Speed: 16
a1d70aa2c49ae6897659600c2ef076e0Population: 20
58141d5a22289048900c093a4973fc2aFavor cost: 120
fe9fdb080a166c5b09da822997cdcd09Defense against Blunt: 700
7a1d48f455ac8e3194fc12e62050af25Defense against Sharp: 700
52f8deaafd4b27b1d503337d7c32a6ecDefense against Distance: 100
e8ab183ce3fb9857fcf1bc8899d40946Griffin The Griffin is a symbol for wisdom and is a guardian of the divine. It is the master of the skies and king of the beasts. Its speed and agility are only bested by its ability to strike unexpectedly from above.
28d2fe4402c90ffd32a38b91f1915dd8Weapon type: Blunt
619eb3b94d62bdf918957d15b89859a8Attack Damage: 900
d8197e8ff385f5e098110905ebc23787Speed: 18 (Flying)
a1d70aa2c49ae6897659600c2ef076e0Population: 35
58141d5a22289048900c093a4973fc2aFavor cost: 230
fe9fdb080a166c5b09da822997cdcd09Defense against Blunt: 320
7a1d48f455ac8e3194fc12e62050af25Defense against Sharp: 330
52f8deaafd4b27b1d503337d7c32a6ecDefense against Distance: 100
bd104386c72cd85434f118dbf9b7327fDivine Envoy

On occasion it comes to pass that a lone warrior is chosen by the gods and blessed. From that moment on, he and his weapon represent the will of the gods. Train it at the Barracks.

Divine Envoys are not bound to a specific god. 
28d2fe4402c90ffd32a38b91f1915dd8Weapon type: Blunt
619eb3b94d62bdf918957d15b89859a8Attack Damage: 45
d8197e8ff385f5e098110905ebc23787Speed: 16
a1d70aa2c49ae6897659600c2ef076e0Population: 3
58141d5a22289048900c093a4973fc2aFavor cost: 12
fe9fdb080a166c5b09da822997cdcd09Defense against Blunt: 40
7a1d48f455ac8e3194fc12e62050af25Defense against Sharp: 40
52f8deaafd4b27b1d503337d7c32a6ecDefense against Distance: 40

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