A mysterious wagon full of stone appears before the cities doors. Praise Artemis!
The selected city receives 650 stone. |
30 | |
The aim of your distance troops is enhanced by Artemis.
Troops that use distance attacks are 15% stronger. |
100 | |
Artemis casts an illusion spell on an enemy city. The cities owner will see an incoming attack, however when the attack arrives the victim realizes it was only an illusion.
This spell mimics an attack and causes the player to see an incoming attack. When the spell “arrives”, a report is created stating it was only an illusion. The spell is used on a city, and has the speed of a light ship. |
260 | |
Artemis cleanses a city or troops from all active spells.
This spell is used on own cities as well as incoming or outgoing attacks. The spell removes ALL spells from the city or attack. This spell cannot be cast on cities with active city protection spell. |
200 |
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The Calydonian boar is an extremely dangerous mythical unit that crushes legions of soldiers with ease. Once enraged, the boar will fight till its last breath, using its tusks to slash at its enemies.
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The Griffin is a symbol for wisdom and is a guardian of the divine. It is the master of the skies and king of the beasts. Its speed and agility are only bested by its ability to strike unexpectedly from above.
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On occasion it comes to pass that a lone warrior is chosen by the gods and blessed. From that moment on, he and his weapon represent the will of the gods. Train it at the Barracks. Divine Envoys are not bound to a specific god. |