Most buildings have one common feature: they work better when they are supported by cultural sites. Cultural sites do not produce anything tangible, but instead improve other buildings around them. For example, farms with cultural sites around them produce more food, homes produce more coins, and barracks get faster at training soldiers, thus occupying your workers for less time.
Level | Little | Compact | Moderate | Large | Luxurious | |||||
overall | per tile occupied | overall | per tile occupied | overall | per tile occupied | overall | per tile occupied | overall | per tile occupied | |
1 | - | - | 100 | 50 | 160 | 40 | - | - | 360 | 60 |
2 | 70 | 70 | 120 | 60 | 200 | 50 | - | - | 420 | 70 |
3 | 80 | 80 | 140 | 70 | 240 | 60 | - | - | 480 | 80 |
4 | 90 | 90 | 160 | 80 | 280 | 70 | 750 | 63 | 600 | 100 |
5 | 100 | 100 | 180 | 90 | 320 | 80 | 860 | 72 | 720 | 120 |
6 | 120 | 120 | 220 | 110 | 400 | 100 | 1070 | 89 | 840 | 140 |
7 | 140 | 140 | 260 | 130 | 480 | 120 | 1290 | 108 | 1020 | 170 |
8 | 160 | 160 | 300 | 150 | 560 | 140 | 1500 | 125 | 1200 | 200 |