Update to version 1.294
We will release version
1.294 on :
- EN on Monday, 21st of October
- US & all other markets on Wednesday, 23rd of October
There will be a short downtime during the update. We apologize for any inconvenience caused during this time.
In this update, we are implementing technical improvements, bug fixes, and adding content for future events. You can find highlights of these changes below.
Improvements & Changes
- Boost Overview
- FOE-84857: We improved the performance of the Boost Overview.
- FOE-83074: Historical Ally boosts are now better displayed in the Boost Overview.
- Quantum Incursions
- FOE-82667: In the Node window, the amount of progress points and reward chances for the current action is now displayed.
- FOE-84879: When a node in QI was finished by another player you now still have the option to revive/heal your units.
- Guild Expeditions
- FOE-84556: We removed the popup for expedition points after every battle. In addition we also replaced the reward popup for small encounters with a reward bar. You can still see the received reward, when pressing on the chest icon while the bar is active. Big encounters still have the popup.
- Other
- FOE-84465: When deleting your city you no longer get kicked out instantly, but now receive an information text, that gives you the option to either cancel the deletion or log out.
- FOE-84877: The Higher Age Blueprints from the Autumn Vineyard caused some confusion, as the in-game description is not sufficient enough. So we made it more clear, that it is always current age and above.
Bugfixes
- Settlements
- FOE-82668: The Resource Overview in settlements now show how much you receive every 5 hours (instead of every 4 hours).
- Buildings
- FOE-84127: Adding a Forge Point Boost was visually not applied to Whisperwood Watermill until you reloaded. It now is.
- FOE-84917: The Bovine Gala Barnhouse provided 0 happiness in Space Age Space Hub. It now provides the correct amount.
- Historical Allies
- FOE-84603, FOE-84882: Some Historical Ally related translations were missing. They have now been fixed.
- Space Age
- FOE-84872: A Space Age Titan story quest could not be completed, when you advanced to Space Age Space Hub. It will now auto-complete.
- FOE-84494: Space Age Space Hub quests displayed the wrong hint for gathering goods quests. They will no longer explain how to get Dark Matter.
- FOE-84881: The second Space Age Titan Map had a display issue and would display x/57. It is now corrected to x/20.
- Wiki
- FOE-84725: Some buildings providing goods displayed how many of each good you received, as well as the total amount. (For example: 44x 220 goods) This is now fixed.
- Units
- FOE-84609: In the army overview, having a 6 digit amount for a unit would cut the number off. It is now fully visible again.
Mobile-only Changes
Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. Don't be surprised if you don't see the update on your mobile devices at the exact same time.
- Historical Allies
- FOE-83132: Adding an ally to a building will now display a sparkle effect, just like on browser.
- Battles
- FOE-83239: After doing many fights, the app would slow down. This should now be fixed.
- Buildings
- FOE-84740: Collecting from the Arctic Harbour and Oceanic Terminal showed the provided special goods twice. They now only appear once. This was a visual bug only.
- Inventory
- FOE-84803: Searching in the Inventory will now also include names of buildings on later levels (example: Searching for "green" will now display kits including the Winter Train, as one of the final levels is called "Evergreen Express").
- Quests
- FOE-84635: Opening the Quest window too fast after solving a quest did not display the Quest as completed. It now updates correctly.
That's all for this update folks!The
Halloween Event has come to an end on the Beta Server and will soon reach the live servers. Changes to Quantum Incursions have been applied and changes to other Guild Features are still in the works. You can test those additions and follow the development if you join our
Beta Server!
Should you wish to give us feedback about this version, please visit us on
Discord or
Facebook!
Sincerely,
Your Forge of Empires Team
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