Update to version 1.313

We will release version
1.313 on
Monday, 14th of July on the
International server and on
all other servers on
Wednesday, 16th of July. There will be a very short downtime during the update.
Changes and improvements
Rival Challenges- FOE-87602: Based on your feedback and comments regarding the 4- and 8-hour production in Goods Buildings in Space Age: Space Hub Colony, we have decided to change the wording of these quest types. You can now see quests requiring to:
- finish the first production option in Goods Buildings – this is either 4-hour production of goods or 8-hour production of goods from the current era in the SASH Colony.
- finish the second production option in Goods Buildings - this is either 8-hour production of goods or 8-hour production of Special Goods in the SASH Colony.
Battles- FOE-87495: We've added a "Replace Units" button to all battles, except for the Campaign Map. We're working on adding this button there as well.
Bugfixes
Interface- FOE-89076: In rare cases, the notification icon for unconnected buildings wouldn't display, leaving you in the dark about the status of your city. We made sure to notify you so you can take action to resolve the unconnected building issue!
- FOE-89140: Did you have trouble opening the guild window for the first time? We've fixed that issue, so you don't have to open it twice!
- FOE-89452: The Chain building icon was misaligned in the tooltip. We've moved it slightly to align with the building name.
Buildings- FOE-88467: When manually picking up production by holding the mouse button and moving the cursor, the reward bar could interrupt your actions. Now, you can move the cursor freely without worrying about that.
- FOE-89366: One of the Serpent chain buildings used different naming in buildings (fins) and upgrade kits (scales). We made sure to adjust it, so that both use the same name - fin - to clearly identify which building the upgrade was referring to.
Historical Allies- FOE-89159: The number of scrolls in the Upgrade Ally Level window now fits in the space available for it, even if you have thousands of them, thanks to applying the smart numbers approach to displaying them.
Mobile-only Changes
Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version. Don't be surprised if you don't see the update on your mobile devices at the exact same time.
General- FOE-89126: A conformation window now always appears when trying to watch an ad, if you haven't yet confirmed your consent.
- FOE-89250: The failed login message contained untranslated text, but now we've made sure you understand the message correctly by providing a translation.
Quantum Incursion- FOE-89128: Opening the the inventory while in the Quantum Incursions map will show only QI-related items, allowing you to conveniently get to the ones that are currently useful to you!
Guild Battlegrounds- FOE-89153: The progress bar will no longer remain visible after having conquered a province with negotiations.
Buildings- FOE-88964: Aided buildings again display the correct amount of produced coins and supplies.
That's all for this update folks! In our Beta environment, the Care for Tomorrow event has ended. However, there is no rest, as we started the season with
GBG Trials. If you want to be well prepared before it goes to your server, you have to check it out, as we added new layers of difficulty with battles, brand new Stores and more! Don't forget: you can be the first to test new game content and releases if you join our
Beta Server!
Should you wish to give us feedback about this version, please visit us on
Discord or
Facebook!
Your Forge of Empires Team
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