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Updated Building Management System!

Building Management Window


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The new Building Management Window brings everything you need to know about a building together in one place. To open it, select the new Management button in the build menu. Your city switches to Management mode, and all buildings that are not part of an upgrade path are dimmed. Click or tap any highlighted building to open its window. On Browser, you can also open it from other places, for example from building thumbnails in selection kits.

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At the top of the window you see the building itself. If it belongs to a set or chain, you can click the set/chain icon to open the set/chain overview.

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Next to it, the In City area shows all buildings of this upgrade path that you already have in your city, sorted from the highest level down, with a count for each level.

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The Needed for full building row shows the level 1 building and every kit needed to fully upgrade it. Each kit shows how many you own and how many you need, for example "2/4", so you can see at a glance what is still missing. Clicking this row opens the upgrade window.

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The Matching items in your inventory list shows all upgrade kits, buildings, selection kits and fragments that you can use on this building. You can use them directly from here with the hammer button. Afterwards the window opens again, so you can carry on right where you were.

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With View all in City you can highlight every building of this upgrade path in your city. If you click a stack in the "In your City" area, only the buildings of that stack are highlighted. When you cancel, you return to the Management Window.

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The Management Window is available only in your main city. Settlements, Quantum Incursions, Stellar City and friends' cities are not affected. Great Buildings, the Town Hall, buildings from the build menu, buildings without any upgrade path and off-grid buildings do not have a Management Window. If you open the window from outside your main city, the use buttons for matching items are grayed out, and a tooltip explains why.

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Building Upgrade Mode


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The new Upgrade Mode lets you upgrade buildings straight from your city. You no longer have to find the kit in your inventory and then search for the building in your city. Select the new Upgrade button in the build menu, and all buildings that cannot be upgraded are dimmed. That way you can see right away which buildings you can upgrade.

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When you click or tap a highlighted building, the new Kit Picker opens. It shows all upgrade kits and selection kits that you can use on this building. If you choose a selection kit, the correct option is picked for you automatically. After the first upgrade you stay in Upgrade Mode, so you can keep clicking buildings to use more kits without reopening any windows.

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If a building has more than one upgrade path, the Upgrade Window opens first so you can choose which building to upgrade to. After that, the Kit Picker opens. Paths that need a kit you do not own are grayed out.

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When your selected kit runs out and you have other suitable kits, the Kit Picker opens again. If you have none left, you return to Upgrade Mode. If the kit you selected no longer fits the building after an upgrade, the mode can automatically switch to the next matching single upgrade kit. A short pulse animation at the top of the screen lets you know that this happened.
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Unavailable Inventory Actions Are Grayed Out

Inventory buttons for actions you cannot do right now are now grayed out. For example, if you have an upgrade kit but no building it can be used on, the use button is disabled (also applies to fragments). Previously, you could click the button and a pop-up told you why it did not work → now the same information appears as a tooltip on the grayed-out button, so there is no extra window to close.

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Other Improvements

In-line with our City Management improvements, which have already been introduced or will be introduced soon.

Full Upgrade Path

Merged the paths to upgrade a buildings with different Upgrade Kits (Base, Silver, Gold, Platinum, Ascended) in one line.

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Building counter for the city and Inventory 

The counter on the Building Path, showing how many of them you already have built in the City or how many of them sits in your Inventory.

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Assemble All in single window

Assemble All Fragments from the Inventory displays all rewards in a single collection of rewards window, instead of tons of windows with single item.

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Delete multiple fragments

Deleting fragments of unwanted items is easier then ever, as you can now provide the number of fragments you wish to delete.

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Smarter Inventory

Inventory remembers the last selected page once it was closed. So if you have selected a building from there, placed it in your city, the next time the Inventory is opened, the same page will open.

Start production in IDLE buildings

Once you used the Collect All button to collect your production, if there was at least one building with 6 production options - you could select the time for a production. It was however leaving the other, IDLE production buildings there were not collected this time. With a simple checkbox, you can now set all your production buildings to start production.
Note: If you have not collected production in the production buildings, the option to start production won't be available.

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