Začínáme

Začínáme

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Jak získám další město?

Zatímco hru začínáš s jedním městem, nakonec budeš chtít své impérium rozšířit a zvýšit jejich počet.
Je potřeba mít přístav na úrovni 10 a vyzkoumat Kolonizační loď. 

*   Pokud je to svět s dobývacím systémem, pošleš kolonizační loď a ujistíš se, že přežiješ období obléhání, abys převzal město.
*   Pokud je to svět se vzpourou, k dobytí protihráčova města budeš muset nejprve vyvolat v cílovém městě vzpouru.

Města duchů mají zvláštní pravidla, což usnadňuje jejich převzetí.


Podmínky
Než převezmeš cizí město, musíš nejprve splnit několik základních požadavků. Jsou to: budovy, jednotky a kultura.

Budovy
Budovy Minimální úroveň Účel
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Akademie
Úroveň 28 Nutné pro výzkum kolonizační lodi (Akademie na úrovni 13) a Dobývání v Akademii na úrovni 28).
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Přístav
Úroveň 10 Nutné pro výstavbu kolonizačních lodí

Jednotky
K převzetí města potřebuješ kolonizační loď (označovanou také jako kolka). Tato jednotka se nachází v přístavu a je k dispozici, jakmile je vyzkoumána.
Jednotka Název Suma
4a73df5e6dcd2635e11cf48e7d8ddac0 Kolonizační loď 10.000 2f8905236c58d732188e7c3b8bcf1ab210.000 644d59a3806350c37e920ba45a6e2fb610.00082e21ce1a0878cd7364a75490f4247a1 170 a1d70aa2c49ae6897659600c2ef076e0
K zajištění vítězství na souši i na moři budeš také potřebovat dostatečný počet vojáků, kteří tvou kolku budou doprovázet.

Kultura
Poslední podmínkou je, že musíš mít dostatek kulturních bodů nebo CP, abys mohl obsadit nové město. Na začátku hry máš místo pro dvě města.



1. Dobyvání
Tento typ dobývání se vztahuje na světy s dobýváním i na města duchů na světech Hyperborea (kde není možné dobývat aktivní hráče). Na světech se vzpourou „dobýváte vzpourou“ (viz další kapitola).

Převzetí si můžeš rozdělit na dvě části. V první části zaútočíš na cílové město a zajistíš, aby tvá kolka bezpečně přistála. Ve druhé části během obléhání město obsadíš a zabráníš předchozímu majiteli v jeho opětovném získání.

Útok
Výběr cíle
V této fázi si musíš vybrat cíl a bezpečně k němu navést kolku. Maximální doba cesty je 48 hodin, takže cíl musí být v této vzdálenosti. Některé ostrovní úkoly obsahují odměny, které zvyšují vzdálenost, kterou mohou jednotky urazit, tím, že jim umožňují po určitou dobu cestovat rychleji. To umožní prodloužit dobu cesty kolky v závislosti na rychlosti jednotek ve světě a době, po kterou je efekt aktivní.
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Poslání útoku
Kliknutím na cílové město zobrazíš záložku jako při běžném útoku. Je třeba zahrnout:
  • CS (tím se normální útok automaticky změní na útok na převzetí).
  • Pozemní jednotky (vítězství na souši je nezbytné).
  • Námořní jednotky (námořní vítězství je nezbytné).
Nejdůležitější jednotkou útočné síly je kolonizační loď. Ta by neměla být za žádných okolností zničena, jinak bude dobývání přerušeno a přeživší jednotky ustoupí. Proto může být dobrou taktikou vyslat jednu nebo více vln útoků, které eliminují obranu soupeře, ještě před vlastním dobýváním.

Vysílání obranných jednotek nebo záložních jednotek.
Při závěrečném útoku za účelem dobytí je také velmi důležité vyslat obranné jednotky. Patří mezi ně biremy a trirémy k odražení námořních jednotek a dostatek jednotek se silnými obrannými hodnotami k odražení pozemních jednotek nepřítele. Dobyvání můžeš samozřejmě podpořit i z jiných měst. Důležité přitom je, že veškeré záložní jednotky jsou vyslány v režimu „podpora“, takže po příchodu mohou pomoci jednotkám, které jsou již zapojeny do těžkých bojů s dobytím města.
Město může být podporováno božskými jednotkami pouze v případě, že bůh města je stejný jako bůh božských jednotek. To platí i pro obléhaná města. Pokud tedy chceš, aby město podporovaly jednotky různých bohů, musíš je poslat vedle KL. Pokud ne, musí odpovídat bůh obléhaného města.

Obléhání
Jakmile se ti podaří bezpečně přistát s KL a úspěšně rozbít jádro vojenské obrany města zničením všech pozemních a námořních jednotek, obyvatelé nejsou novému vládci nijak zvlášť nakloněni. Tvá armáda, která město dobyla, potřebuje určitý čas na to, aby přesvědčila obyvatele dobývaného města, že jsi lepší vládce, a aby přešli na tvou stranu.

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Doba trvání obléhání se na jednotlivých světech liší. Na většině světů závisí na faktoru rychlosti, ale lze ji nastavit i samostatně. Výzkumem Demokracie lze dobu obléhání prodloužit o 10 %.

During the siege period, the defender has no control over the city. But your troops can get attacked nevertheless, just as they can also be supported. You can see incoming attacks and supports if you go to the city from which the colony ship was sent, and click on the icon displaying the conquest under "Troop movements“.
Important: During siege attacks will work toward lifting the siege, and supports will work toward success of siege. So in attack phase attacks help you, in siege phase supports help you.

Success of Siege
If the conquering troops survive the siege period without being crushed, the city changes hands. All buildings and technologies that have been researched remain undamaged, unless you have specifically attacked them with a divine power or with catapults. Your CS cannot be used again, it disappears. Troops escorting the CS remain in your new town as support units until you withdraw them.

Failure of Siege
A colony ship is destroyed if someone attacking the besieged town wins the land or the sea fight, meaning he has defeated either all land units or all naval units and he has not lost all his troops himself in the process. In this case the siege is lifted; your CS has been sunk.

Ghost Towns
If you send attacking troops to a target town before CS lands and these attack troops arrive after CS lands they behave differently in towns with owners and those towns which are deserted. If a town has an owner, these troops have coffee and return home without lifting the siege. If the town is deserted and is a ghost town, they attack your siege troops and have a chance of lifting the siege.



2. Conquest by Revolt
This type of conquest applies to Revolt worlds. On all other worlds you "Conquer by Siege".

In this system there are two parts to takeover: first you must convince people that their current ruler is not suitable to rule (attack to initiate revolt), then you must land your own CS to show you are the suitable ruler (during Red Revolt, land CS).

Attack
f5a9541f37951e97e4748ac375ef74bbOnce the prerequisites are met, you need to send an attack in revolt mode (by picking the proper icon in attack overview) and then eliminate at least all land units in the targeted city. The residents there start to ask themselves if they are in fact governed by the right ruler. It takes a while before the rumors and grumblings of the citizens have spread within the town and the dissatisfaction escalates. Hence, it will be 12 hours after a successful attack, before the revolt in the polis erupts (this time may be different based on the world settings).
Several revolts can be instigated in one city at the same time. But only players who have started a revolt can conquer the city, meaning no-one can capitalise on a revolt that was sparked by another player.
A player cannot start a new revolt in a city when he has already instigated one within the last 24 hours. (This time may also be different based on world settings). Extending the revolt time is therefore not possible.

Revolt
2dcda7c6b9338fa318c23e10726bc69dDuring the revolt, the population of a city is willing to accept you as their new ruler. After all, you have demonstrated with your successful attack that you are a more competent commander than the current ruler of the city. Therefore, if you execute another successful (normal) attack incl. a colony ship during this period, you can take over the city immediately. Note: Depending on the world configuration, the revolt time may differ. Check the world settings on the game forum for exact details. 

There are two things you should know:
  • Even if the population revolts against its present ruler, he still has full access to the polis, he can command and recruit troops and call in support units, which you should of course dispatch before or when your colony ship arrives.
  • And, in this case (unlike with a revolt attack), both the land and sea battles must be won!
Prerequisites
To conquer a city using this method you need to have the following things:
  • Conquest researched
  • A Colony ship and all it entails
  • At least one land unit
  • At least one transport boat(regular or fast)
  • At least one Bireme, Trireme, or Light Ship
  • Sufficient culture points to have another city
Although this is the minimum perquisites required it is strongly recommended that you have a substantial land and naval army in order to defeat any defensive forces in the city you are attempted to take.

Choosing a City
  • City Points: The points of a city indicates how developed it is; a 175 point city will have only the basic building structures while in the largest 17,786 city all the buildings will be built to their full extent. Therefore it is important when choosing a target to aim for a city which is the right size; if you conquer one which is less than 2000 points then it will likely stunt your growth.
  • Opposing Player’s Points: Don’t bite off more than you can chew, if you target a player’s city who is much larger than you he will likely have enough defense to destroy your attacking forces. Ghost towns are good targets as they can’t offer resistance.
  • Opposing Player’s Alliance: If your opposing player’s alliance is strong and well-organized then it would be dangerous to take them on without a powerful alliance behind yourself.
  • Location: Think about the location of your second city with care; conquering a city on the same island as your first or upon an island with no farms will limit your growth. Also consider how you can send support between cities, a 48 hour trip by colony ship would not help you if you came under attack.
  • Alliance Claims: If you are in an alliance then make sure the city has not been reserved by an alliance mates.
Basically, you want a city that will not cause too great of consequences, but is large enough for it to have been worth it to conquer. Remember, there is no way to abandon a city, so once you have a city, you are stuck with it until it is conquered by someone else.

Preparations to conquer
There are a number of preparations which you will need to take before the actual process of conquest begins.

  • Reserving a city: Remember to use the new Reservation Tool to ensure that you don't step on anyone's toes!
  • Clearing a city: Before conquering a city, you will need to clear it or kill all of the troops occupying the city. In order to do this, you should go about this process:
    1. Spy on the city to find out how much resistance you will meet
    2. Attack the city with appropriate forces to destroy all of the troops in the city
After this, you just need to make sure that the city stays cleared of troops.

  • Building a Colony Ship: You must build a colony ship to conquer a city, this might take some time because you need to collect up to 10'000 of each resource and then wait around 12 hours to build it, so make sure you have built it before continuing onward.
The conquering process
  • Send an attack that is specified as a revolt attack.
  • 12 hours after the revolt attack lands, a 12-hour period starts in which your Colony Ship can land.
  • Sometime between 12 to 24 hours from when the revolt attack lands, your colony ship lands
  • The instant the colony ship successfully lands, the city is yours.
Please note that these times may be different based on specific world settings.
Additional Information 

Timing attacks
You want to keep your attacks as close together and decisive as possible.

The Revolt attack
When sending the revolt attack itself, you should actually send 3-4 waves of nukes (many, many troops designed to completely overwhelm a city's defenses) and all of the attacks should be designated as revolt attacks, so that even if only one gets through, the revolt is still started. 

Keeping the city cleared
Because the defender has control over his or her city even while the revolt is occurring, you will need to send periodical clearing waves to keep the city free of defending troops

The Colony Ship
You want to land your CS as soon after your last clearing attack as is possible. It is also good to try and land it as soon as the second 12 hours* starts as it gives the defender less time to get support from allies.
Because of the slow speed of the Colony Ship, you might need to start sending it even before the revolt attacks sometimes, so remember to keep track of this, otherwise you might not actually get the city.
In addition, you will want to make sure that there was no last minute support for the defender, so you should time a clearing wave to arrive a few minutes before the colony ship in order to make sure that your colony ship does not get killed.
And just remember, as soon as your Colony ship is ten minutes out of the harbor, you have reached your point of no return and you must continue with the conquest, or else you will loose a quite valuable colony ship for nothing

After you have conquered
Once you have conquered, there will be a multitude of things to do to settle in

Researches
Sometimes the city you conquered will have researched some things that you consider worthless. In order to fix this, however, you must use up a culture point so be very careful about resetting research. Note that demolishing the academy of your new city will NOT reset research.

God
In a freshly conquered city, there is no god worshipped. Simply select a god to ensure you have as many god powers available across your cities as possible.

Neighbors
Try to get to know your neighbors and your island of your new city, it may be useful in the future


Ghost Towns
You can of course also conquer ghost towns on worlds with the revolt system. But since there is no leader to revolt against, an attack to spark a revolt is not needed. All you have to do is to send a colony ship (accompanied by escorting troops for protection) to capture this city and incorporate it into your empire. If the ship survives its arrival, the city will be yours immediately, provided that you fulfill the necessary cultural requirements for owning another city. In the city, from which the colony ship sets sail, you don’t necessarily have to have researched "Conquest" for this maneuver.

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