Research Tree
In the
Academy, you have the ability to research new technologies. These technologies may improve an existing action, may make new units available to you or can improve certain unit types. These researches are unique to a city, so every city that any player owns could have different technologies, therefore inducing strategy!
Technologies can be researched with normal resources and an expendable resource called
Research Points. For every academy level you build, you get 4 research points which can be used to research even more technologies.
Level 1
|
Image
|
Description
|
Cost
|
Slinger |
Enables the training of Slingers
|
300
500
200
4 |
Archer |
Enables the training of Archers
|
550
100
400
8 |
City Guard
|
The City Guard strengthens your militia with an extra 5 warriors per farm level
|
400
300
300
3 |
Level 4
|
Image
|
Description
|
Cost
|
Hoplite |
Enables the training of Hoplites
|
600
200
850
8 |
Diplomacy |
Increases the amount of resources you receive from farming by 15%
|
100
400
200
3 |
Meteorology |
All troops recruited in the barracks move 10% faster
|
2500
1700
6500
4 |
Level 7
|
Image
|
Description
|
Cost
|
Espionage |
Spies will automatically be 20% stronger
|
900
900
1100
3 |
Booty |
You receive 8 resource options instead of 4 when farming
|
1200
1200
1200
3 |
Ceramics |
Your Warehouse can store 2500 more Resources
|
700
1500
900
4 |
Villager's Loyalty
|
Increases the amount of resources you receive from farming by 115%. Doubles the cool down times for collecting resources.
|
1300
1300
1300
6 |
Level 10
|
Image
|
Description
|
Cost
|
Horseman |
Enables the Training of Horsemen
|
1400
700
1800
8 |
Architecture |
Through the development of architecture, the cost of raw materials in buildings can be reduced by 15%
|
1900
2100
1300
6 |
Trainer |
Trainers encourage the training of your Soldiers. Your Barracks works 10% faster
|
800
1300
1600
4 |
Level 13
|
Image
|
Description
|
Cost
|
Colony Ship
|
Allows you to build a Colony Ship
|
7500
7500
9500
0 |
Bireme
|
Allows the construction of Biremes
|
2800
1300
2200
8 |
Crane
|
The Crane decreases building times by 15%
|
3000
1800
1400
4 |
Shipwright
|
With Shipwright researched, the men in your harbour gain more experience, and work 10% faster
|
5000
2000
1900
6 |
Level 16
|
Image
|
Description
|
Cost
|
Chariot
|
Allows the construction of Chariots
|
3700
1900
2800
8 |
Light Ship
|
Allows the construction of Light Ships
|
4400
2000
2400
8 |
Conscription
|
Conscription makes all units produced in the Barracks 10% cheaper
|
3800
4200
6000
4 |
Level 19
|
Image
|
Description
|
Cost
|
Fire Ship
|
Allows the construction of Fire Ships
|
5300
2600
2700
8 |
Catapult
|
Allows the construction of Catapults
|
5500
2900
3600
8
|
Cryptography
|
Through the development of cryptography, it is 10% more difficult for enemy spies to obtain a report
|
2500
3000
5100
6 |
Democracy
|
Your people are behind their leader. It takes 10% longer to overthrow your city.
Not available on Revolt Worlds.
|
3100
3100
4100
6 |
Level 22
|
Image
|
Description
|
Cost
|
Light Transport Ships
|
Allows the construction of Light Transport Ships
|
6500
2800
3200
8 |
Plow
|
The Farm can provide for 200 additional residents
|
3000
3300
2100
4 |
Bunks
|
Your transport ships can carry 6 additional units
|
8900
5200
7800
6 |
Level 25
|
Image
|
Description
|
Cost
|
Trireme
|
Allows the construction of Triremes
|
6500
3800
4700
8 |
Phalanx
|
Your troops form a powerful Phalanx and thus fight 10% stronger than normal
|
4000
4000
15000
9 |
Breakthrough
|
Makes it possible to attack by breaking through. Your ships enable a better breakthrough of your transport boats to the land. But this reduces the fighting strength of your ships by 50%
|
8000
8000
9000
6 |
Mathematics
|
Through the development of mathematics, raw material costs for vessels are reduced by 10%
|
7100
4400
8600
6 |
Level 28
|
Image
|
Description
|
Cost
|
Ram
|
The fighting power of your ships increases by 10%
|
7900
9200
14000
10 |
10Cartography
|
Through the development of cartography your ships can navigate better and are 10% faster
|
10000
6700
12500
8 |
Conquest
|
Allows you to conquer enemy cities
|
12000
12000
16000
0 |
Level 31
|
Image
|
Description
|
Cost
|
Stone Hail
|
Your catapults now have a chance of destroying the level of a building (excluding special buildings). The chance increases by 10% with each catapult included in the attack
|
8500
5900
6600
4 |
Temple Looting
|
Mythical units can now loot an enemy’s favor in addition to resources. (5 favor per mythical unit; except the Hydra)
|
9200
5300
10000
6 |
Divine Selection
|
Your mythical units receive a boost of 10% to their stats (offensive and defensive)
|
10000
8000
12000
10 |
Level 34
|
Image
|
Description
|
Cost
|
Battle Experience
|
You gain additional battlepoints after a battle, worth 10% of lost units
|
9800
11400
14200
6 |
Strong Wine
|
The City Festivals and Olympic Games duration is reduced and only lasts 10 hours instead of 12
|
8000
6500
11000
4 |
Set Sail
|
Your colony ships are 10% faster
|
13000
9700
15500
8 |
Related articles