Certain sectors provide advantages to your skills.
The bonuses offered by walls, towers, and other buildings depend on their level.The towers provide the greatest protection, with each character class having its own dedicated tower.
Only characters located on the correct tower for their class receive an additional bonus to aim and dodge. This bonus applies to both attack and defense.
Players of other classes will only receive the basic tower bonus. The level of the aiming and dodging bonus depends on the tower's level.
Each fort has the following towers:
Soldiers' Tower - lower left
Adventurer's Tower - upper left
Duelist's Tower - upper right
Builders' Tower - lower right
Build Stage | Attack Value | Defend Value | Class Bonus | Height |
---|---|---|---|---|
Unbuilt | 10% | 8% | 8% | 7 |
Level 1 | 19% | 14% | 14% | 8 |
Level 2 | 26% | 19% | 19% | 9 |
Level 3 | 31% | 23% | 23% | 10 |
Level 4 | 34% | 25% | 25% | 11 |
Level 5 | 35% | 26% | 26% | 12 |
The walls, following the towers, provide some of the best bonuses on the map.
Each section of the wall offers the same bonuses to every class.
The bonus we receive depends on the level of the wall.
Build Stage | Attack Value | Defend Value | Height |
---|---|---|---|
Unbuilt | 4% | 6% | 3 |
Level 1 | 6% | 11% | 4 |
Level 2 | 9% | 15% | 5 |
Level 3 | 10% | 18% | 6 |
Level 4 | 11% | 19% | 7 |
Level 5 | 11% | 19% | 7 |
The gate provides bonuses in the same way as the wall, but the size of the bonus on the gate is smaller.
Build Stage | Attack Value | Defend Value |
---|---|---|
Unbuilt | 0 | 1% |
Level 1 | 1% | 3% |
Level 2 | 3% | 4% |
Level 3 | 4% | 5% |
Level 4 | 5% | 6% |
Level 5 | 5% | 6% |
The Barracks, Resource stock, and Headquarters are shown on the battle map.
They contribute slightly to both aiming (attack value) and dodging (defend value), with increasing effect at higher building levels.
The location of each building roughly matches its position on the fort window: the Headquarters to the west, the Barracks in the northeast, and the Resource stock in the southeast.
The sectors surrounding the flag are the only areas that impose a penalty on attackers.
The fields adjacent to the flag apply a penalty of -25% to both aiming (attack value) and dodging (defense value), while the surrounding sectors impose a smaller penalty of -12.5%. Both attackers and defenders are affected by this penalty.
Additionally, this area has a small height, making it visible from the towers over the inner buildings.