An attack including at least one surviving nobleman will reduce a village's loyalty. If the village's loyalty is reduced to 0 or lower, you conquer that village. This consumes the nobleman involved in the attack.
An attack including at least one surviving nobleman will reduce a village's loyalty. If the village's loyalty is reduced to 0 or lower, you conquer that village. This consumes the nobleman involved in the attack.
| Cost per unit | Population needed | Speed | Carrying capacity |
|---|---|---|---|
| 40000 50000 50000 | 100 | 35 minutes per field | 0 |
On worlds with the Simple tech system enabled:
| Offensive strength | 30 |
| General Defense | 100 |
| Cavalry Defense | 50 |
| Archer Defense | 100 |