An attack including at least one surviving nobleman will reduce a village's loyalty. If the village's loyalty is reduced to 0 or lower, you conquer that village. This consumes the nobleman involved in the attack.
An attack including at least one surviving nobleman will reduce a village's loyalty. If the village's loyalty is reduced to 0 or lower, you conquer that village. This consumes the nobleman involved in the attack.
Cost per unit | Population needed | Speed | Carrying capacity |
---|---|---|---|
40000 50000 50000 | 100 | 35 minutes per field | 0 |
On worlds with the Simple tech system enabled:
Offensive strength | ![]() |
General Defense | ![]() |
Cavalry Defense | ![]() |
Archer Defense | ![]() |