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FAQ - Game Mechanics & Features

Q: How do I recruit a nobleman in “packet” coin systems?
A: In packet systems, nobles cost a fixed number of coins per noble (packets) instead of increasing costs. Mint the required number of coin packets in the smithy/mint, then recruit the noble in the headquarters. Exact coin requirements depend on world settings.

Q: How does Beginner’s Protection work (20:1 ratio etc.)?
A: During beginner protection:

  • Other players can’t attack you at all, or
  • Attacks are blocked when the attacker is much stronger (e.g., 20:1 point ratio), depending on the configuration.
    Check the world’s settings screen; it lists the point threshold and duration.

Q: How does night bonus work? (Both types.)
A: Two main forms:

  • Classical night bonus: During server‑defined hours, defenders receive a damage bonus (e.g., +100%) or attackers get a penalty.
  • Advanced types: Some worlds use modified rules or region‑based bonuses.
    The exact times and percentage are shown under world settings.

Q: How does the Watchtower work? Why doesn’t it see some attacks?
A: Watchtower reveals incoming attacks within a radius and up to a number of command slots. Limitations:

  • Attacks from outside the radius may not be shown.
  • Too many incoming attacks can overflow its capacity.
  • Some world settings or stealth features may hide details.
    So missing or “invisible” attacks are often due to range/capacity, not bugs.

Q: How does the Church work? Does it give bonus only to origin troops or all troops in the village?
A: Within a church’s area, all troops defending or attacking from villages under its influence fight with full morale. Troops outside church influence (either origin or target) fight with a penalty. It affects villages, not just troops “belonging” to the church village.

Q: How does the Fortress work?
A: Fortress is a large, tribe‑level objective on specific worlds. Tribes build and defend it using resources and troops from members; holding it can give bonuses or win conditions. Details vary per world rules.

Q: How do Rune villages work?
A: Rune villages contain special “runes” or powers. Holding them (and sometimes performing specific actions) grants bonuses or is required for world victory conditions. Read the world’s special rules or event description.

Q: How do tribe skills work and how do I access them?
A: Tribe skills are unlocked and upgraded by the tribe, often using “tribe points” earned through members’ activity. They provide shared bonuses (faster building, stronger defense, etc.).
Access via tribe screen → tribe skills or bonuses tab. Only tribal leadership can assign points.

Q: How do I become or have a Mentor?
A: Some markets have a mentor system where experienced players help newcomers. Usually you can apply via support, forum, or an in‑game option when available. Where this feature is disabled, mentoring is informal via tribes.

Q: What should I level up first in my village?
A: Common early priorities:

  1. Wood/Clay/Iron mines.
  2. Warehouse and Farm.
  3. Barracks and a small defensive army.
  4. Wall and continued economy.
    Exact orders differ by world speed and personal playstyle.

Q: How do I add an icon to the map?
A: Use the map’s “markers” or “notes” function:

  • Click on the village on map → Add marker / note.
  • Choose icon/color and save.
    You can use this to tag enemies, allies, or targets.

Q: How do I set up dynamic and manual groups?
A:

  • Manual groups: create a group, then manually add/remove villages.
  • Dynamic groups: set conditions (e.g., all villages with a certain tag or above X population) and the game automatically updates the list.

Q: How do Rune, Paladin, Church, Watchtower, Fortress etc. interact in combat?
A: Each feature applies its own modifiers. For example, bad luck, walls, church, tribal buffs, and night bonus all stack. Many “How is this even possible?” battle outcomes come from several modifiers being overlooked.

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