In the annals of warfare, the siege of castles stands as a testament to strategic prowess and cunning. Whispers tell of a clandestine gathering where the sharpest minds and finest generals honed their skills through a secret card game, a tool designed to forge peerless tacticians. This game, once shrouded in mystery, now invites challengers into its fold. Exquisitely similar to poker, yet with its own unique twist, it creates leaders skilled in the art of siege. Engage in this ancient pursuit to hone your strategy, weaving luck and fate into formidable plans for castle conquest.
Will you dare to enter this hallowed arena and emerge as the supreme architect of siege tactics?
Basic Rules
This event involves defeating castles that become increasingly stronger after each victory. Each castle has a Defense Value. You reduce it with every attack. As soon as this is reduced to 0, you have defeated the castle.
After each completed battle against a castle, you will receive Coins that you can exchange for valuable prizes in the event shop.
You use 52 Poker cards for your attacks. 8 cards are drawn at random from this deck. Those cards are called 'Hand cards'. From those you select 1 to 5 cards for an attack by simply clicking on them. Click on a selected card to deselect it again.
If you don't like the cards in your hand, you can discard cards. To do this, select them as you would for an attack, but then activate the 'Discard' button. The selected cards are then removed and replaced by new ones from the deck.
As soon as you are satisfied with the cards you have selected for an attack, activate the 'Attack' button. You only have a limited number of attacks. When you attack, the Attack Power of your attack is deducted from the Defense Value of the castle. Your Attack Power is calculated as follows:
1. Poker Hand Attack Power
Depending on which Poker Hand your selected cards make, your attack will do different amounts of base damage.
2. Scoring Cards Power Values
Each card has its own Attack Power. Only those selected cards that are an active part of the currently used Poker Hand will add their Attack Power to an attack. These cards are called 'scoring cards'.
3. Veteran Cards
New drawn cards have a 10% chance of becoming 'Veteran' cards. Each scoring Veteran card gives you the Attack Power (AP) of the Poker Hand used as an additional bonus. Example: With a Straight, each Veteran card in the attack gives an extra 125 AP as a bonus. So if there are 2 Veterans involved, you receive a 250 AP bonus. If a Veteran card is debuffed by a counterattack, it loses this bonus.
If an attack against a castle turns out to be very weak, meaning it accounts for less than a third of the castle's full defense strength, then a random card in your hand is upgraded to a Veteran. Your units have learned from the last weak attack and are now strengthened.
4. Flags
After each castle you defeat, you can choose a Flag from the Flag Shop. These significantly strengthen your attacks.
Your deck is limited. Cards that you have attacked with or discarded are no longer in the deck. You can see which cards you still have by clicking on your deck at the bottom right. At the start of each new castle, your deck will be fully replenished.
If you have used up all Attacks but the castle still has Defense Value left, you have been defeated. In this case, all your previously acquired Flags are removed, and you start again at castle 1. However, there is a chance that Flags that you have leveled up will be stronger in the Flag Shop on your next run. So you will get a little stronger with every run.
You need a War Horn for every attack on a castle. You regularly receive new War Horns for free. Once these are used up, you can buy more War Horns if you wish.
Castles
You start a run with Castle 1 and try to defeat as many castles as possible one after the other. You will receive significantly more shop Coins for defeating higher castles. Each castle has a Defense Power. This increases with increasing castle number.
Castles also have a difficulty level. If this is above 1, they are harder to defeat.Counterattacks
Stronger castles have counterattacks. This means that after each of your attacks on the castle, the castle will 'debuff' one or two of your cards or even Flags. The chance of hitting a Flag is lower than for cards.
If a card is hit, this means that you can still use such a card to form a Poker Hand, but the debuffed card itself no longer adds any own Attack Power.
However, if a Flag is hit, it is deactivated. The Flag no longer works for the duration of the battle. The effects of the counterattack are removed again when you attack the next castle.
Boss Castles
Boss castles (difficulty 3 and 5) have special abilities that make your attacks against them more difficult. They have their own banners, so you can spot them easily. Click on the difficulty banner icon to find out more about the stats and abilities of the current or upcoming castle. The used abilities are chosen randomly for each time you start with castle 1. So each run will feel different and present you with different challenges.
Joker Boss
There is a chance that a level 3 or level 5 castle will become a joker boss. In this case, the difficulty icon changes to a joker. With these castles, the active ability always changes before each attack. It is therefore worth checking the ability before each attack on these castles.
Poker Hands
The better the Poker Hand you form with your up to 5 selected cards, the more base Attack Power they give for your attack:
High Card - Attack Power: 5
When no other hand is possible, your highest selected card counts.
Pair - Attack Power: 20
Two cards with a matching Rank.
Two Pair - Attack Power: 50
Two cards with a matching Rank, and two cards with any other matching Rank. Suits may differ.
Three of a Kind - Attack Power: 100
Three cards with a matching Rank.
Straight - Attack Power: 125
Five cards in consecutive order which are not all from the same Suit. Aces can be counted high or low.
Flush - Attack Power: 150
Five cards of any Rank, all from a single Suit.
Full House - Attack Power: 200
Three cards with a matching Rank, and two cards with any other matching Rank, with cards from two or more Suits.
Four of a Kind - Attack Power: 400
Four cards with a matching Rank. Suits may differ.
Straight Flush - Attack Power: 800
Five cards in consecutive order, all from a single Suit.
Royal Flush - Attack Power: 1600
A Straight Flush formed with A, K, Q, J, and 10 of the same suit. (Counts for Flags also as Straight Flush.)
Glossary:
Flags
Flags play a central role in the battles. They can affect almost everything and change the values and even the rules of the game in your favor. In the battle, the Flags are executed from left to right.
You can get Flags in the Flag Shop after every battle you win. Select one of the 3 options there. You can find out what a Flag can do by clicking on one. The offer in the shop is selected at random.
However, the Flags are not equally likely: normal Flags occur more frequently than rare Flags, and epic Flags are even more scarce. Active Flags have a significantly increased chance of reappearing in the Flag Shop.
There are many different types of Flags. Some examples:
If you take a Flag in the Flag Shop that you already have, your existing Flag will be leveled up. This improves its effect. The colors of the Flags match the level colors that you know from the Tribal Wars flags. You can level up a Flag to a maximum of level 9. Only Pact Flags can boost your other Flags above level 9, and only during an attack.
Up to six different Flags can be active at the same time. If all 6 Flag slots are occupied, you must delete a Flag in the shop before you can add a new one.
If you don't want any of the Flags offered in the Flag Shop, you can reroll all the Flags offered. This normally costs Premium currency. The price increases with each reroll. However, this will be reset for the next shop.
If you lose a battle, you start again at Castle 1, lose all your Flags, and start all over again. However, every Flag that you have leveled up in one of your previous runs has a chance of appearing in the Flag Shop already as a level 2 Flag. The higher your previous max level for this Flag, the higher the chance.
Event Pass
Every War Horn you use gives you progress in the Event Pass. You can open it on the right side of the event window. There are 15 checkpoints with rewards, followed by repeating rewards. You can unlock the premium lane for 600 Premium Points to receive additional rewards.
Event Quest and Achievements
The event quest 'Castle Crusher' rewards you with extra Coins for defeating castles.
You can also earn the achievements 'Flag Master' (level up a Flag), 'Siege King' (defeat a certain castle number) and 'Deadly Strike' (hit with a single strong attack).