What are Province Buildings and which benefits do they bring?
![Btn guild battlegrounds buildings.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/695e0d8ce19e90ff60c8c62c3f9df3c7)
On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Decoys, Traps and WatchtowersThree original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.
Building | Name | Properties | Location | Costs | Construction Time | Instant Construction price |
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![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/a2dbe6b98ffa149ef5a6fc6a3994ab05) | Decoys | If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. | Any empty slot, excluding starting province | 500![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 4:00:00 | 50 ![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/0469fe9006519fcdc2e7e64303366251) | Traps | If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. | Any empty slot, excluding starting province | 3,000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 5:00:00 | 50 ![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/53edc43b4391072f2a3829401e737113) | Watchtower | If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. | Any empty slot, excluding starting province
| 500![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 1:00:00 | 50 ![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
FieldcampsThese buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.
The Guild Starting province can not be conquered by other guilds.
Building | Name | Properties | Location | Costs | Construction Time | Instant Construction price |
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![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/9cf22223ef10107fb97a44377e708090) | Improvised Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points. | can only be build in your Guild starting province | 25000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 6:00:00 | 100![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/7ba844dbf0a64bebddc4234e1cdcb825) | Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 52% chance to not increate their attrition level. Your guild generates 50% more victory points. | can only be build in your Guild starting province | 40000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 12:00:00 | 180![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/bf2b7ad4c6d1c663e3bd1219d08d9ce4) | Fortified Guild Fieldcamp | If members of the owning guilds of this province advance into adjacent provinces, they have a 80% chance to not increate their attrition level. Your guild generates 100% more victory points. | can only be build in your Guild starting province | 75000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/49956e345f1aafb592b6791dc1a56577) | 24:00:00 | 250![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png) |
BarracksThese buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered
Building | Name | Properties | Location | Costs | Construction Time | Instant Construction price
|
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![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/7ebe94b2ec5d4c2ee186185123b4b33f) | Improvised Barracks
| 20% chance to gain attrition (only adjacent provinces) This province requires +5% advances to be conquered
| Any empty slot, excluding starting province | 2800 ![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 2:00:00
| 50![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/3af37738436a39ed855c762524b3a422) | Barracks
| 40% chance to gain attrition (only adjacent provinces) This province requires +10% advances to be conquered
| Any empty slot, excluding starting province | 5000 ![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 2:30:00 | 90![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/9dafe8978b4565ce8a0474a0d32075cd) | Fortified Barracks
| 60% chance to gain attrition (only adjacent provinces) This province requires +30% advances to be conquered
| Any empty slot, excluding starting province | 6800![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/49956e345f1aafb592b6791dc1a56577) | 3:00:00
| 125![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
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Guild Command Posts
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.
Building | Name | Properties | <Location | Costs | Construction Time | Instant Construction price
|
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![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/ef609e1dd2dbc30e6c486c95e56007a4) | Improvised Guild Command Post
| If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
| Any empty slot, excluding starting province | 2900 ![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 2:00:00
| 50![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/21db4f1c9c1182e2f3c1e469cd998228) | Forward Guild Command Post
| -40% chance to gain attrition (only adjacent provinces) This province requires +10% advances to be conquered This province generates 30% more victory points.
| Any empty slot, excluding starting province | 5200![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/447edbb4af4ecf50c5a006b169a3de23) | 2:30:00 | 90![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
![](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/935000217812c8be4f084bde73ea7a6a) | Fortified Guild Command Post
| -60% chance to gain attrition (only adjacent provinces) This province requires +30% advances to be conquered This province generates 100% more victory points.
| Any empty slot, excluding starting province | 7000![icon_great_building_bonus_guild_goods.png](https://tools-files.innogamescdn.com/support-knowledgebase/article/1227/49956e345f1aafb592b6791dc1a56577) | 3:00:00
| 125![Premium-3c0dba348.png](https://forge.wikitest.fail/images/thumb/f/f7/Premium-3c0dba348.png/20px-Premium-3c0dba348.png)
|
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