Guild Battlegrounds

Guild Battlegrounds

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What are Province Buildings and which benefits do they bring?

695e0d8ce19e90ff60c8c62c3f9df3c7On the Battleground map, each province can have from 1 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.

Decoys, Traps and Watchtowers
Three original GbG buildings. If your enemies fight/negotiate in a province with either traps or decoys, there's a chance that they will suffer double the amount of attrition.

Building Name Properties Location Costs Construction Time Instant Construction price
a2dbe6b98ffa149ef5a6fc6a3994ab05 Decoys If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition. Any empty slot, excluding starting province 500447edbb4af4ecf50c5a006b169a3de23 4:00:00 50 20px-Premium-3c0dba348.png
0469fe9006519fcdc2e7e64303366251 Traps If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition. Any empty slot, excluding starting province 3,000447edbb4af4ecf50c5a006b169a3de23 5:00:00 50 20px-Premium-3c0dba348.png
53edc43b4391072f2a3829401e737113 Watchtower If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level. Any empty slot, excluding starting province
500447edbb4af4ecf50c5a006b169a3de23 1:00:00 50 20px-Premium-3c0dba348.png

Fieldcamps
These buildings can only be build in your Guild starting province and provide 26-80% chance reduction to gain attrition (only adjacent provinces). All provinces generate 25-100% more victory points. Every Guild starting province will have just one building slot.

The Guild Starting province can not be conquered by other guilds.

Building Name Properties Location Costs Construction Time Instant Construction price
9cf22223ef10107fb97a44377e708090 Improvised Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a  26% chance to not increate their attrition level. Your guild generates 25% more victory points.  can only be build in your Guild starting province 25000447edbb4af4ecf50c5a006b169a3de23 6:00:00 100 20px-Premium-3c0dba348.png
7ba844dbf0a64bebddc4234e1cdcb825 Guild Fieldcamp If members of the owning guilds of this province advance into adjacent provinces, they have a  52% chance to not increate their attrition level. Your guild generates 50% more victory points.  can only be build in your Guild starting province 40000447edbb4af4ecf50c5a006b169a3de23 12:00:00 180 20px-Premium-3c0dba348.png
bf2b7ad4c6d1c663e3bd1219d08d9ce4 Fortified Guild Fieldcamp  If members of the owning guilds of this province advance into adjacent provinces, they have a  80% chance to not increate their attrition level. Your guild generates 100% more victory points.  can only be build in your Guild starting province 7500049956e345f1aafb592b6791dc1a56577 24:00:00 250 20px-Premium-3c0dba348.png

Barracks
These buildings can be build on any empty slot, excluding starting province and provide 20-60% chance reduction to gain attrition (only adjacent provinces). The province also requires 5-30% more advances to be conquered


Building Name Properties Location Costs Construction Time Instant Construction price
7ebe94b2ec5d4c2ee186185123b4b33f Improvised Barracks
20% chance to gain attrition (only adjacent provinces)
This province requires +5% advances to be conquered
Any empty slot, excluding starting province 2800 447edbb4af4ecf50c5a006b169a3de23 2:00:00
5020px-Premium-3c0dba348.png
3af37738436a39ed855c762524b3a422 Barracks
40% chance to gain attrition (only adjacent provinces)
This province requires +10% advances to be conquered

Any empty slot, excluding starting province 5000 447edbb4af4ecf50c5a006b169a3de23 2:30:00 9020px-Premium-3c0dba348.png
9dafe8978b4565ce8a0474a0d32075cd Fortified Barracks
60% chance to gain attrition (only adjacent provinces)
This province requires +30% advances to be conquered
Any empty slot, excluding starting province 680049956e345f1aafb592b6791dc1a56577 3:00:00
12520px-Premium-3c0dba348.png


Guild Command Posts
The Guild Command Posts gives 20-60% chance reduction to gain attrition (only adjacent provinces) as well as requires 5-30% more advances to be conquered and can generate 15-100% more victory points every hour.


Building Name Properties <Location Costs Construction Time Instant Construction price
ef609e1dd2dbc30e6c486c95e56007a4 Improvised Guild Command Post
If members of the owning guilds of this province advance into adjacent provinces, they have a 26% chance to not increate their attrition level. Your guild generates 25% more victory points.
Any empty slot, excluding starting province 2900 447edbb4af4ecf50c5a006b169a3de23 2:00:00
5020px-Premium-3c0dba348.png
21db4f1c9c1182e2f3c1e469cd998228 Forward Guild Command Post
-40% chance to gain attrition (only adjacent provinces)
This province requires +10% advances to be conquered
This province generates 30% more victory points.
Any empty slot, excluding starting province 5200447edbb4af4ecf50c5a006b169a3de23 2:30:00 9020px-Premium-3c0dba348.png
935000217812c8be4f084bde73ea7a6a Fortified Guild Command Post
-60% chance to gain attrition (only adjacent provinces)
This province requires +30% advances to be conquered
This province generates 100% more victory points.
Any empty slot, excluding starting province 700049956e345f1aafb592b6791dc1a56577 3:00:00
12520px-Premium-3c0dba348.png


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