What are Province Buildings and which benefits do they bring?On the Battleground map, each province can have from 0 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.
Outpost and Fortress
These buildings increases the number of advances your enemies needs to conquer your province.
|Outpost||This province requires +10% advances to be conquered.||500||5:00:00
|Fortress||This province requires +30% advances to be conquered.||3,000||6:00:00
Decoys and Traps
If your enemies fight/negotiate in a province with one of these buildings, there's a chance that they will suffer double the amount of attrition.
||If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition.
||If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition.
Watchtower and Siege Camp
If own guild members attack provinces adjacent to this province, they have a chance to not increase their attrition level.
|Watchtower||If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level.
||If members of the owning guild of this province advance into adjacent provinces, they have a 24% chance to not increase their attrition level.
Banner and Statue
This province generates more victory points.
||This province generates 10% more victory points.
||This province generates 30% more victory points.
This province generates more victory points and enemy guilds will need more advances to conquer it.
||This province requires +30% advances to be conquered and generates 75% more victory points.