Guild Battlegrounds

Guild Battlegrounds

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What are Province Buildings and which benefits do they bring?

Btn guild battlegrounds buildings.pngOn the Battleground map, each province can have from 0 to 3 slots on which buildings can be constructed. Anyone can donate goods to the guild treasury to help pay the costs, but only members with a special guild role (“battleground constructor”) can raise buildings on provinces owned by their guild. Every ‘founder’ and ‘leader’ of a guild will automatically have this role as well.
Only the eras that are represented in a guild will determine the costs of province buildings (treasury goods). These province buildings have a building time, and it’s possible to cancel or remove a construction at any time to free the slot for another building. In such a case, spent resources are not returned to the treasury.
When a province gets conquered by another guild, every building (including the ones under construction) has a chance of 50% to be destroyed, and the remaining ones will benefit the new owner. There are 9 different strategical buildings available, so make sure you choose them wisely.

Outpost and Fortress
These buildings increases the number of advances your enemies needs to conquer your province.

BuildingNamePropertiesCostsConstruction Time
OutpostThis province requires +10% advances to be conquered.
500 icon_great_building_bonus_guild_goods.png5:00:00
FortressThis province requires +30% advances to be conquered.
3,000 icon_great_building_bonus_guild_goods.png6:00:00

Decoys and Traps
If your enemies fight/negotiate in a province with one of these buildings, there's a chance that they will suffer double the amount of attrition.

BuildingNamePropertiesCostsConstruction Time
Decoys
If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition.
500 icon_great_building_bonus_guild_goods.png4:00:00
Traps
If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition.
3,000 icon_great_building_bonus_guild_goods.png5:00:00

Watchtower and Siege Camp
If own guild members attack provinces adjacent to this province, they have a chance to not increase their attrition level.

BuildingNamePropertiesCostsConstruction Time
WatchtowerIf members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level.
500 icon_great_building_bonus_guild_goods.png1:00:00
Siege Camp
If members of the owning guild of this province advance into adjacent provinces, they have a 24% chance to not increase their attrition level.
3,000 icon_great_building_bonus_guild_goods.png2:00:00

Banner and Statue
This province generates more victory points.

BuildingNamePropertiesCostsConstruction Time
Banner
This province generates 10% more victory points.
250 icon_great_building_bonus_guild_goods.png0:30:00
Statue
This province generates 30% more victory points.
1,500 icon_great_building_bonus_guild_goods.png1:00:00

Palace
This province generates more victory points and enemy guilds will need more advances to conquer it.

BuildingNamePropertiesCostsConstruction Time
Palace
This province requires +30% advances to be conquered and generates 75% more victory points.
12,000 icon_great_building_bonus_guild_goods.png6:00:00