Number of votes | Suggestions | Status |
---|---|---|
66709 | In the Event History window, show the summary of collections made in the City: collected items, their Age, Guild or general Goods, etc. | Rejected due to complexity and potential negative impact on the game performance due to vast amounts of data needed for this feature. |
52392 | Allow cancelling and re-starting productions from the production carousel that currently only allows starting productions. | Implemented in the version 1.287. |
40844 | Instead of receiving gifts and other items handed out to all players directly into your Inventory, make them claimable via the Message Center. This will also allow support to send items to players more conveniently. | Considered, not selected for implementation due to complexity. |
40705 | Make it possible to mark items as favorites in the Inventory. | Considered, not selected for implementation due to time constraints. |
37918 | In the Army Management window, completely hide or display the City's defensive army at the end of the unit list so as not to obscure the view of units needed for the current battle. | Implemented, corresponding setting available in the Settings >> Display defensive units. |
34868 | Make fallen units accessible for revival after the battle result window is closed. | Implemented in the version 1.290. |
34368 | Show an indicator that Daily Challenges are complete in any given game world to eliminate the necessity of having to open the Daily Challenges menu to verify their completion. | Considered, not selected for implementation due to time constraints and lack of UI cohesiveness. |
29664 | In the Inventory, suggest corresponding Selection Kits when searching by a building name. | Implemented in the version 1.286. |
28613 | Highlight incidents in the browser version of the game more prominently to increase their visibility on narrower streets and behind buildings. | Implemented in the version 1.286. |
26211 | Allow searching by a building set name in the Inventory and return all buildings of the set in search results. | Implemented in the version 1.287. |
25484 | When using Selection Kits to upgrade a building, make it possible to upgrade multiple times in a row without having to go back to the Inventory and select the Selection Kit again. | Implemented in the version 1.286. |
25463 | Do not suggest adding players with a full friend list as friends. At the moment, those players are suggested but cannot be added as friends. | Rejected due to complexity. |
22670 | Allow Guild Founders and Leaders to delete other Guild members' messages in Guild Threads only. | Implemented in the version 1.287. |
17351 | Improve the readability of army boost effect icons by showing the area of the bonus application separately and not right on the icon. | Implemented in the version 1.287. |
16879 | In the Reconstruction mode, show the building sizes and road requirements in the right-sidebar to make rebuilding and managing the City faster. | Implemented in the version 1.287. |
14528 | Make it possible to use various Boosts in bulk from the Inventory by adding the + and - buttons to increase/decrease the number of used items of the same type. | Implemented for all consumable bonuses that allow bulk use. |
13278 | Allow creating Goods offers on the Market in bulk. For example, make it possible to define not only the amount of Goods for the exchange but also the number of times an offer has to be posted. | Implemented in the version 1.287. |
12563 | Make it possible to sort items chronologically (or by other criteria) in the Inventory. | Rejected due to complexity. |
10785 | Implement the possibility to visit all Friends' Taverns with a click of a button, similar to Aiding All. | In the process of implementation. |
10718 | Add a setting that allows skipping animations in certain areas of the game. For example: the negotiation mini-game and Event animations. | Rejected for the negotiation mini-game. Animations play while the game loads. If animations were to be removed, players would still need to wait for the game to load. For Events, we add the option to skip animations where possible. |