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Beta Announcements

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The Quantum Incursions update and the 4th Championship

The 4th Quantum Incursions Championship starts on October 10th!

With this Championship, we're excited to introduce new Incursion maps, the new Neo Colossus level, as well as changes to the QI gameplay and rewards.

We've prepared this detailed post to explain the changes and our reasoning behind them. Dive in!

Reasoning and goals

To ensure the QI's seamless integration into the game and perfect the balancing, we continuously observe player behavior, analyze data, and read feedback . The following changes come as a result of this analysis. While the bulk of the changes happens during the BETA testing phase, we sometimes lack data needed to understand the full impact of the feature due to small player population, the lack of active Guilds, and lower activity rates on BETA.

As we see more players playing QI in different ways Championship after Championship on our LIVE servers, we understand QI's impact in a more profound and detailed way and can make informed decisions on how to further perfect the feature and its balancing for our players. We firmly believe that balancing changes allow us to support a healthy game economy and, therefore, ensure Forge of Empires continues to bring joy to our players for years to come.

To shape QI efficiently and yet in sync with its natural cycle, we adjust both the balancing and more structural aspects of the feature with every Championship. You've seen those changes before, and they will likely come again, as the game develops further and new data arrives.

In time for the 4th Championship, we prepared changes that aim to address the following tendencies we found after carefully analyzing the data from the LIVE servers:

  • Instead of promoting the collaborative playstyle as intended, QI has facilitated internal competition between Guild members, especially on lower difficulties.
  • The manual difficulty change made it possible for some difficulties to be farmed , while others to be largely neglected .
Continue reading for the full breakdown of the general changes and the specific content for the 4th Championship! We are also planning a Fragment conversion to ensure you can use your old QI building Fragments —  more details below.

General changes

I. Automatic difficulty change and farming nodes

At the moment, Guilds need to manually change the QI difficulty after defeating the Boss if they want to continue playing.

With the 4th Championship, we are introducing the automatic difficulty change. It means that the currently active difficulty will change to the next automatically every day at midnight server time, regardless of whether the previous difficulty Boss was defeated.

Consequently, we've added difficulties 11 and 12 to ensure there is a difficulty for every day of the season. Due to start and end times, the first and the last difficulties will be active for less than 24 hours. Use your starting Quantum Actions to boost your progress in the first difficulty, and prepare for fierce competition in the last! 

The list of active difficulties per day:

  • Day 1 (Thursday / 16 hours): Difficulty 1
  • Day 2: (Friday / 24 hours) Difficulty 2
  • Day 3: (Saturday / 24 hours) Difficulty 3
  • Day 4 (Sunday / 24 hours): Difficulty 4
  • Day 5 (Monday / 24 hours): Difficulty 5
  • Das 6 (Tuesday / 24 hours): Difficulty 6
  • Day 7 (Wednesday / 24 hours): Difficulty 7
  • Day 8 (Thursday / 24 hours) Difficulty 8
  • Day 9 (Friday / 24 hours): Difficulty 9
  • Day 10 (Saturday / 24 hours) Difficulty 10
  • Day 11 (Sunday / 24 hours): Difficulty 11
  • Day 12 (Monday / 8 hours): Difficulty 12
With this change, we aim to ensure that everybody has the chance to participate in lower difficulties and facilitate the collaborative work required from a Guild to conquer higher difficulties. We understand that it might make QI more challenging for some players at the beginning. Considering this, we've made a range of QI effects more broadly available in Events to enable everybody to get a sufficient amount of QI effects over time. Namely, you will find the QI effects in the following buildings:

  • Mythical Manor, the Fellowship Event 2024: 30% Attack for Defending Army in Quantum Incursions
  • Eerie Abandoned Asylum and Phantom Abandoned Asylum, the Halloween Event 2024: 10% and 15% Attack for Attacking Army in Quantum Incursions
If you happen to defeat the Boss, i.e. finish the difficulty before the timer runs out, you can continue gaining progress with the help of farming nodes. All difficulties will now have three: two fighting nodes (offense and defense) and a resource donation node. All farming nodes have a capacity of 1.000.000 progress points, similar to the previous farming nodes at the end of the last Incursions.

II. Quantum Actions purchase behavior

Players can buy extra Quantum Actions needed to move between the nodes with Quantum Shards. There are three packages available. At the moment, the number of Quantum Shards you need to spend to buy a package increases once you buy one of them, but caps after four purchases. The cost resets daily at midnight.

With the new Championship, the Quantum Shards price will continue to increase with every purchased Quantum Actions package, meaning the price increase cap is removed. The cost will also no longer reset daily, but only once at the beginning of each season. 

While players can still purchase Quantum Actions, this rebalancing aims to regulate extensive use of this option, thus narrowing the gap between different player groups and ensuring all players can enjoy the Quantum Incursions at a measured pace. We've also added the Quantum Actions regeneration effect to some Event rewards to allow players to gain more Quantum Actions naturally. Namely:

  • The Escutcheon Estate from the Fellowship Event 2024 that provides extra 50 Quantum Actions per recharge cycle.
  • The Yaga's Roost from the Halloween Event 2024 that also provides extra 50 Quantum Actions per recharge cycle.
III. Leaderboard reward schedule

As you complete the seasons, your overall progress is counted towards the Championship leaderboard. At the moment, players receive their final reward Chest after the end of every Championship .

Starting with the 4th Championship, we will credit those leaderboard rewards after every Incursion , in addition to the current End-of-Incursion reward Chests. This way, you will get rewarded regularly for your QI efforts and can use the rewards to subsequently boost your progress for future seasons .

To account for the higher frequency, we have adjusted the content of those reward Chests accordingly. For example:

1st place4th-10th places
250x Neo Colossus Silver Upgrade Kit Fragments
250x Neo Colossus Golden Upgrade Kit Fragments
2000x Neo Colossus Selection Kit Fragments
500x Quantum Incursions Summer 2024 (Iron Age) Epic Selection Kit Fragments
500x Neo King Selection Kit Fragments
500x Neo Queen Selection Kit Fragments
200000x Quantum Medals
2000x Forge Points
125x Neo Colossus Silver Upgrade Kit Fragments
50x Neo Colossus Golden Upgrade Kit Fragments
250x Neo Colossus Selection Kit Fragments
125x Quantum Incursions Summer 2024 (Iron Age) Epic Selection Kit Fragments
250x Neo King Selection Kit Fragments
250x Neo Queen Selection Kit Fragments
100000x Quantum Medals
750x Forge Points

Guilds that consistently hold their top ranking positions from one season to another, will find that the new approach can yield more rewards in some instances. Formerly, the leading Guild could receive 5.000 Forge Points per Championship. After the change, a Guild that holds the 1st place in the ranking during the entire Championship will get 2.000 Forge Points every season, so 12.000 Forge points for the whole 6-season Championship. Of all possible rewards, only the number of Quantum Medals has decreased overall.

IV. End-of-Incursion reward chests and "new" progress points

Currently, players need to clear the 1st QI difficulty in order to qualify for the first End-of-Incursion reward chest and can improve its contents by continuing to play actively, gaining more points, and clearing more difficulties.

With this change, we continue using the progress points to determine the content of those chests, however, now the overall Guild progress is taken into account.

This means that the combined number of progress points gained by the participants during an Incursion will determine the content of the End-of-Incursion reward chests.

Every interaction with a node in all Incursions and difficulties rewards 10 progress points. The total number of points needed to qualify for a chest is as follows:

  • Chest 1: 2000
  • Chest 2: 6000
  • Chest 3: 10000
  • Chest 4: 20000
  • Chest 5: 30000
  • Chest 6: 40000
  • Chest 7: 50000
  • Chest 8: 70000
  • Chest 9: 100000
  • Chest 10: 150000
All chests contain the same reward types, but the number of resources and Fragments increases with every chest tier. For example:

Chest 5Chest 10
300x Neo Colossus Selection Kit Fragments
150x Neo Colossus Silver Upgrade Kit Fragments
80x Neo Colossus Golden Upgrade Kit Fragments
300x Neo Winners' Plaza Selection Kit Fragments
300x Neo Botanical Rotunda Selection Kit Fragments
60000x Quantum Medals OR  600x Forge Points
1000x Neo Colossus Selection Kit Fragments
500x Neo Colossus Silver Upgrade Kit Fragments
250x Neo Colossus Golden Upgrade Kit Fragments
1000x Neo Winners' Plaza Selection Kit Fragments
1000x Neo Botanical Rotunda Selection Kit Fragments
200000x Quantum Medals OR 2000x Forge Points

This change aims to re-iterate the importance of collaboration between Guildmates and ensure players can benefit from the combined progress, rather than only from their personal input.

Balancing changes

  • All reward sources (QI Pass, Nodes, Leaderboard, End-Of-Incursion Chests) will now provide Fragments of building Selection Kits, rather than level 1 building Fragments. With this change, we aim to make our rewards more universally accessible between different QI Championships. The enemy Army strength is now scaled in accordance to the following values:cdb373f4786d690945eda6a1ce37407b
  • Quantum Pass milestones now require 250 progress points each. Please remember that, simultaneously, every succesful interaction with a node in all Incursions and difficulties rewards 10 progress points. We also made sure you receive a steady supply of motivation for your QI efforts every step of the way with the accessibility of leaderboard rewards, improved node rewards, and End-of-Incursion chests.
  • All difficulties offer the same type of rewards as node rewards, making collecting enough Fragments for any given reward easier. It remains that the node rewards are based on reward pools that offer a chance to receive one reward out of a pool.
The content for the 4th Championship

Finally, let's look at what our game designers prepared for the new Championship!

Of course, three new Incursion paths to venture on:

  • Obsidian Peaks
  • Tempest Spires
  • Onyx Crater
And the brand-new level for the Neo Colossus!

BuildingSizeRoad requirementStats - Iron AgeStats - Space Age Space Hub
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Neo Colossus - Lv. 11

4x4NoDef%+Atk%/Atk 45
Def%+Atk%/Def 45
Def%+Atk%/Atk GBG 42
Def%+Atk%/Def GBG 42
Def%+Atk%/Atk GEX 56
Def%+Atk%/Def GEX 56
Forge Points 28
Goods 192 (when motivated)
Guild Goods 380 (when motivated)
Fragments 30 For: Neo Marble Gateway Selection Kit (1000 required) (needs motivation)
Def%+Atk%/Atk 63
Def%+Atk%/Def 63
Def%+Atk%/Atk GBG 59
Def%+Atk%/Def GBG 59
Def%+Atk%/Atk GEX 73
Def%+Atk%/Def GEX 73
Forge Points 36
Goods 221 (when motivated)
Guild Goods 380 (when motivated)
Fragments 30 For: Neo Marble Gateway Selection Kit (1000 required) (needs motivation)

Notice for BETA: Neo Colossus level 11 will be added to the game during the later seasons of 4th QI Championship. Once in, you will be able to get Fragments for the updated Selection Kit exclusively for your Guild's performance in the Quantum Incursions leaderboard. We apologize for the delay!

Fragments conversion

As a consequence of the balancing for the 4th Championship, certain types of Fragments will no longer be accessible. To ensure you don't hoard unusable Fragments for QI buildings, we will be manually converting them into Selection Kit Fragments for all players!

The conversion rate is as follows:

Existing Fragements
Exchanged into 
Neo Colossus - Lv. 1 Fragments
Neo Colossus Selection Kit Fragments
Neo Winners' Plaza - Lv. 1 Fragments
Neo Winners' Plaza Selection Kit Fragments
Neo Botanical Rotunda - Lv. 1 Fragments
Neo Botanical Rotunda Selection Kit Fragments
Neo Winners' Plaza Upgrade Kit Fragments
Neo Winners' Plaza Selection Kit Fragments
Neo Botanical Rotunda Upgrade Kit Fragments
Neo Botanical Rotunda Selection Kit Fragments
Neo Tactician's Tower - Lv. 1 Fragments
Neo Tactician's Tower Selection Kit Fragments
Neo Sentinel Outpost - Lv. 1 Fragments
Neo Sentinel Outpost Selection Kit Fragments
Neo Tactician's Tower Upgrade Kit Fragments
Neo Tactician's Tower Selection Kit Fragments
Neo Sentinel Outpost Upgrade Kit Fragments
Neo Sentinel Outpost Selection Kit Fragments
Neo King - Lv. 1 Fragments
Neo King Selection Kit Fragments
Neo Queen - Lv. 1 Fragments
Neo Queen Selection Kit Fragments
Neo King Upgrade Kit Fragments
Neo King Selection Kit Fragments
Neo Queen Upgrade Kit Fragments
Neo Queen Selection Kit Fragments

Notice for BETA: the exact timeline for the exchange is being determined. Like the Neo Colossus lvl. 11, it is likely to arrive on BETA after the start of the 4th Championship. Please stay tuned for the updates!

This concludes the update. As always, join the discussion with your fellow players on our official Discord channel, and let us know what you think about the 4th Quantum Incursions Championship!

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