Defence
If you find yourself under attack, it will likely be for one of two reasons: the attacker wants your resources, or to take over your city. In Revolt worlds, players may put a city into revolt as a way to panic the other player, but if there is no Colony Ship en route to your city, you can assume that all they want are your resources. To help prevent numerous attacks, there are a few things that you can do to make your city less attractive:
- If you are in an alliance, contact them and ask for support
- Increase the level of your wall to gain a better defensive bonus
- Build more defensive troops to help defeat the attacking army
- Enlist the city militia
- Increase the size of your warehouse to protect more resources
- Use up as much of your resources as possible to deny the attacking player any loot
If you are able to do any of these things, you may be able to prevent future attacks on your city. You should also make sure that you are familiar with the best way to defend against attacks and be prepared for them. The following table will help to illustrate which units are best at defending against which units:
Unit | Strong vs | Weak vs |
---|
 | Distance (Best) and Blunt
Archers, Slingers and Catapults | Sharp
Hoplites and Chariots |
 | Sharp (Best) and Distance
Hoplites and Chariots | Blunt
Swordsmen and Horsemen |
 | Blunt (Best) and Sharp
Swordsmen and Horsemen | Distance
Slingers |
 | Distance (Best) and Blunt
Archers | Sharp
Hoplites and Chariots |
 | Blunt (Best) and Distance
Slingers, Archers and Swordsmen | Sharp
Hoplites and Chariots |
Defensive Ratios to Know:
- 6/4 (Swd/Arc) - Weak against blunt (Horses) strong against others; You can add medusa to balance/
- 1/1/2 (Swd/Arc/Hop) - No weaknesses
- 3.5/1 (Arc/Char) - No Weaknesses
To clarify, what this means is that a good defence would be 1200 swords and 800 archers or 600 swords, 200 archers and 400 hoplites.
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