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Which Regiment is the best?

There is no single best Regiment. 
Regiments deal two different types of damage (physical/magical) and have two different types of defense (physical/magical). They also deal different values of critical damage. 
The table below presents relations between those values coming from items across the Regiment roster. 
Keep in mind that the "below average", "average", and "high" indicators are only rough measures.

Example:
Looking at two mage regiments dealing physical damage, Two-Skull's Gang and Necro-Anup Cult, makes you think that Two-Skull's Gang is definitely the better regiment. But the average values for Two-Skull's Gang can be lower than those of Necro-Anup Cult in the whole spectrum, for example. Also, both regiments have completely different sets of abilities that must be considered for this equation. And most importantly, you have to remember about the impact of terrain bonuses and equipment in combat! Differences between classes are only one part of several battle factors.


GUARDIANS
Damage (Physical/Magical)
Critical Damage
Physical Defense
Magical Resistance
 Dewport Guard
 Below Average
Below Average
High 
Average
 King's Guard
 Below Average
Average
Average
High
 Toom-Pah's Bunch
 Average
Below Average
Average
Average
 Grubak's Horde
 Average
High
High
Below Average
 Anput's Guards
 Average
Average
Average
Average

PIKES
Damage (Physical/Magical)
Critical Damage
Physical Defense
Magical Resistance
 Royal Pikes
 Below Average
Average
High
Below Average
 Pikes of Xataka
 Below Average
Average
Below Average
High
 T'rut's Brigade
 High
High
Average
Below Average
 League's Predators
 Average
Average
Average
Average

ARCHERS
Damage (Physical/Magical)
Critical Damage
Physical Defense
Magical Resistance
 Lela's Archers
 Average
Below Average
Below Average
Average
 Caenfort Archers
 Average
Below Average
Average
Below Average
 League's Crossbows
 High
Average
Below Average
Average
 Jerrika's Jackals
 High
Average
Average
Below Average
 Gozura's Gunners
 High
Average
Below Average
Average
 Imperial Roc
 Below Average
Below Average
High
Average

MOUNTED
Damage (Physical/Magical)
Critical Damage
Physical Defense
Magical Resistance
 Rough Riders
 Average
Below Average
Average
Below Average
 Riders of Torga
 Below Average
Below Average
Average
High
 Free Knights
 Below Average
Below Average
Average
High
 Drrakha's Tribe
 High
Below Average
Below Average
Average
 Theontep's Knights
 Average
High
Average
Below Average

MAGES
Damage (Physical/Magical)
Critical Damage
Physical Defense
Magical Resistance
 Savant Mages
 High
Below Average
Below Average
Average
 Forbidden Mages
 High
High
Below Average
Average
 Maiden's Faeries
 Average
Average
Average
Below Average
 Two-Skull's Gang
 Average
Average
Average
Average
 Dark Shamans
 Average
Average
Below Average
Average
 Necro-Anup Cult
 Average
Average
Average
High
 Priest of the Eternal Sun
 High
Average
Average
Average