Quantum Incursions

Quantum Incursions

Back

What is the Quantum Settlement and how does it work? (Middle Ages)

Overview

2b6a52be6525fc3a397093ba2eb18fee

Think of this as your base of operations. In the Quantum Settlement, you'll manage resources and build units specific to Quantum Incursions. The buildings in the Settlement are similar to the ones you encounter in certain Ages in the Main City, but they are not the same and can only produce resources specific to Quantum Incursions.

To access the Settlement, click on the ship icon in the Quantum Incursions menu. 

89434e5197770ce6a0dd6e6e33578dcf
Unlike the Settlements you might be used to and the Main City, the Quantum Settlement requires you to choose Goods and Military Buildings for the current season. Choose carefully, as this selection retains only until the season is over. You can speed up any production in the Quantum Settlement by using Quantum Shards. It is NOT possible to change those selections during the remaining part of the Quantum Incursion.

With the introduction of the Middle Ages in Quantum ​Incursions, players gain access to the combined ​selection of ​buildings from all three ​Middle Ages. When selecting Military ​buildings, you ​choose the type of units you will gain access ​to ​for the season and can build different tier (e.g. different Age) units from ​chosen selection. 

a423d982fdd85a6fe1624aff998faf29 0b288cfcf0362d107e3d3a2472b33880Note: you can only choose 3 of the 5 available Goods and Military building types!

Residential, Production, Cultural buildings, and Decorations from all Middle Ages are available in the build menu by default and do not require extra selection. While base versions of these buildings (tier 1) require Quantum Coins and Quantum Supplies, stronger versions (tier 2 and 3) require Chrono Alloys as well -- a new resource introduced in the Middle Ages.

ebff7fdc8bdee29c76c5ebcc5a151ed6
Chrono Alloys are produced in:

  • Townhall
  • Residential buildings
  • Production buildings
View the next section for the full breakdown ​of all required and produced resources ​for the ​Middle Ages Quantum Settlement.

Quantum Settlement Buildings

Town Hall

Image
Size
Production/10h
624ff448bb71bd24c87f2c01a38a57ff7x650,000199e440e185fbf336763c989e43ca30c
50,000 dc90ed4356c5793f04f131d654b86de8
15cba9d7189ed06a2bd311b357b1b5a76f

Residential Buildings

AgeName
Image
Size
Tier
Building construction cost
Building Construction time
Instant finish price (Construction)
Provides707884c03df9a8e5baaca84d0e2f9aec
Production/10h
Instant finish price (Production)
Boosts
bc641213ed434fb1fdbc3a51e79be0b7bd7ca8fd6de797be4aec41fa8d6d577f3ef67604219780e2a3213f39100f7cc5
b1b07c0b7fc6cd6c3f934c7334c4349c 
(Quantum Shards)
9860152b9e919700101a4c2ceb15113d63b70bcec8ac12bcf40012e0b9b0a597
b1b07c0b7fc6cd6c3f934c7334c4349c 
(Quantum Shards)
44bd5e1fbecd03653eae68187711b96a
Early Middle Age
Multistorey House
e11ccbe1a9dab56d1d3a9a6fe36570ba
2x2
T1
10,000
-
-
5s
10
70
12,500
10
50-
Frame House

8b526e22b37db132f39384f5a8dbd106
2x2
T230,00050,0002001h2511025,0007575-
Clapboard House
e740a672c0abfbafd76ca22e20274e80
2x2
T3210,000200,0001,00010h
50
150130,00025095-

High Middle AgeMansion767f2665624d8496bde57c42f34d9ac62x2T114,000--5s10607,500105010%
Brownstone Houseb87b902a35c36d576aecffcca02196372x2T242,00060,0002001h259015,000757510%
Town House80d0e4f26df5a8c0f006c8fe3ab91cc42x2T3294,000240,0001,00010h
50
13078,0002509510%

Late Middle AgeEstate Housef40d85d8ab0d074c3deefa89a786bb792x2T116,000--5s10503,750105020%
Apartment House51a018f61b903e604d002aef231ea5e32x2T248,00070,0002001h25807,500757520%
Manorabe5485b5f6e3bfa66855f66ce5f44502x2T3336,000280,0001,00010h
50
11039,0002509520%

Production Buildings

Age
Name
Image
Size
Tier
Building construction cost
Building Construction time
Instant finish price (Construction)
Demands707884c03df9a8e5baaca84d0e2f9aec
Production/10h
Instant finish price (Production)
Boosts
9860152b9e919700101a4c2ceb15113dd38455cb8ed06984aba6a8d417a0384a63b70bcec8ac12bcf40012e0b9b0a597
b1b07c0b7fc6cd6c3f934c7334c4349c 
(Quantum Shards)
54a3d8eba03f0febdaba667a69356322
63b70bcec8ac12bcf40012e0b9b0a597
b1b07c0b7fc6cd6c3f934c7334c4349c 
(Quantum Shards)
d38455cb8ed06984aba6a8d417a0384a
Early Middle Age
Tannery36ab40ec9169e42b862f70a437c7c4d93x3T112,000--5s103012,0001050-
Shoemaker01dce83fa496a0eab9975f19788ac3e73x3T236,000
50,000
2001h
25
6024,0007575-
Bakery
6b02743971a9e2d13ec1f945cdb820304x3T384,000100,0001,00010h5012060,00025095-

High Middle Age
Farm
3da69c12ec2af602e8c2dc42418908774x5T116,800--5s10307,200105010%
Alchemist
62d398198097ee71012416b1c461dd3e3x2T250,40060,0002001h256014,400757510%
Windmill
a0e4d25f436a3e069530f1181dbfdfb93x4T3117,600120,0001,00010h5012036,0002509510%

Late Middle Age
Brewery
e65a992f4f0b42c68acec9f0fb00a4523x3T119,200--5s10304,800105020%
Spice Trader
1b2a596265d48a77c975e0129026639e3x3T257,60070,0002001h25609,600757520%
Cooperage
e77304bc72d6c59a13b10811704f86f13x4T3134,400140,0001,00010h5012024,0002509520%

Goods Buildings

Name
Image
Size
Building construction cost
Building construction time
Instant finish price
Demands707884c03df9a8e5baaca84d0e2f9aec
Production duration
Production outcome
Production cost
44bd5e1fbecd03653eae68187711b96a54a3d8eba03f0febdaba667a6935632252eac09c13542a1581c7b7cb5e2a0c32b1b07c0b7fc6cd6c3f934c7334c4349c 
(Quantum Shards)
44bd5e1fbecd03653eae68187711b96a54a3d8eba03f0febdaba667a69356322
Beekeeper502a1df75627e75d61cee8a466e450ed
3x3
25,0007,500-1h251001s223d0109904c8cf3603e82973243fe03510,0008,000
1s623d0109904c8cf3603e82973243fe03527,00021,600
1s1223d0109904c8cf3603e82973243fe03548,00038,400
1s2023d0109904c8cf3603e82973243fe03570,00056,000

Copper Foundry
70a640ed98ac4caaf06716243ef512074x325,0007,500-1h251001s26c92298e54b6b933a8519c2643a07a9110,0008,000
1s66c92298e54b6b933a8519c2643a07a9127,00021,600
1s126c92298e54b6b933a8519c2643a07a9148,00038,400
1s20 eb7ebb4f3591d3772c864725f2a999c070,00056,000

Brickworks
4bb3a734315d3f3f127da299d0be6e0a4x325,0007,500-1h251001s233682fa4afa5a2c65d642c03c9cac0ff10,0008,000
1s633682fa4afa5a2c65d642c03c9cac0ff27,00021,600
1s1233682fa4afa5a2c65d642c03c9cac0ff48,00038,400
1s233682fa4afa5a2c65d642c03c9cac0ff70,00056,000

Ropery
187f61512a4c7016a3aa252b81ca154b3x225,0007,500-1h251001s21f67dfebca98d390e676fba720cdd8d810,0008,000
1s61f67dfebca98d390e676fba720cdd8d827,00021,600
1s121f67dfebca98d390e676fba720cdd8d848,00038,400
1s201f67dfebca98d390e676fba720cdd8d870,00056,000

Gunpowder Manufactory
deee2ed719092c5a9cc86a681db1f6853x325,0007,500-1h251001s2 35b91b8f5c5c3d66d62cf7c3a8b6c9fd10,0008,000
1s 635b91b8f5c5c3d66d62cf7c3a8b6c9fd27,00021,600
1s12 35b91b8f5c5c3d66d62cf7c3a8b6c9fd48,00038,400
1s20 35b91b8f5c5c3d66d62cf7c3a8b6c9fd70,00056,000

Cultural Buildings

Age
Name
Image
Size
Tier
Building construction cost
Building Construction time
Instant finish price (Construction)
Provides
d77ee872a07e14c4cf2629d4f308200070835db3371e1010af40a42a69216c715472a09d63f3eb1be8846b55142e0882
b1b07c0b7fc6cd6c3f934c7334c4349c 
(Quantum Shards)
Euphoriae1116cadccc84572a02cbf82d5b7b403Quantum Actions per recharge cycle
3a746c807b1691d037d2ffc65d3f31b8
Early Middle Age
Marketplace
6ed3bffa98143310e611091c2c2e98653x3T112,000--5s1012550
Gallows
bad0046ed3f9ae697914071e3315d0212x2T236,00036,0001001h25250100
Pillory
1a64197f1aa72f096c550fb6a231fc622x2T3120,000120,00050010h50750
200

High Middle Age
Church
3c078256c1864e254eb1ccfdb13d833d3x3T116,800--5s10160
60
Printer
a08892f67438f393d1ec64012f31d75c3x3T250,40043,2001001h25375
150
Doctor
e60a398883cd3490a5d46e7cc45b49873x3T3168,000144,00050010h501,125
300

Late Middle Age
Palace
97cb2654bdf7e241b282ae8e4f82d46c4x4T119,200--5s1022590
Library
7e1934414a36ec5492f7528b1ce15d0c4x4T257,60050,4001001h25500
200
Cartographer
982887a931545b1aed170f83f0c7639e3x2T3192,000168,00050010h50900
240

Decorations

Age
Name
Image
Size
Building construction cost
Demands 5cb2a6c677ff48bc0155d6ae0cf226e0
Building Construction time
Instant finish price (Construction)

Boosts
e2e9dc639d4ff31124e0c80dbb21f509
3904e0f41e11662c7488259a43ff52d4
c5cb31ae852d1cd28adef9a149e8c7d2
b1b07c0b7fc6cd6c3f934c7334c4349c 
(Quantum Shards)
0812821f29783da50a0c928ed9dbc224cf4321df998b1d3b0609b14bd3200044
Early Middle AgeCypressebd8e88170f60635b53b735eba6f54fe1x150,00050,000200251h2510%-
Hedge with Flowers
07d2ea5f5c4185770f9e6228c4bb2a621x150,00050,000200251h25-10%

Pond
eb50ad8e4954e6185a66e17e3c2c85142x2200,000200,0007507510h5025%
25%

High Middle AgeSignpost3acc11f2896733ab6e9ee3193a4cbbdf1x175,00062,500200251h2515%-
Gargoyle28c34d53bf440028ab8fd5ba203ad2b11x175,00062,500200251h25-15%
Flag325f96d74e7501dbf7ccb4b2f9875f491x1300,000250,0007507510h5020%20%

Late Middle Age
Tower Ruin371d256aa55b9189c0fd152b2280bfb32x2100,00075,000200251h2545%-
Group of Trees8e02f6a66f87e8e5f72f184e48e252152x2100,00075,000200251h25-45%
Nautical Statuecb39733cbe8f18484c743e1de4c4bc241x1400,000300,0007507510h5030%30%

Military Buildings

Age
Name
Image
Size
Units type
Units produced
Building construction cost
Demands acdd1277d9d4c9b37cb30ca5f197633b
Building Construction time
Instant finish price (Construction)
Production duration
Number of Units produced
Production cost
b284117d47473ae7e717b740baf21c756d2166d2cfc7db432104078fdfdf42daa5655516b1d081958463fcd953d1421b
b1b07c0b7fc6cd6c3f934c7334c4349c 
(Quantum Shards)
b284117d47473ae7e717b740baf21c756d2166d2cfc7db432104078fdfdf42da
Early Middle Age
Mounted Archer Rangeb3591e51436087b4e20a674864e052353x46e510f1f705096df343ba0d54df1f49dd5b33e28797752aad0f39b0cbbdc895915,0007,500
-100
5s101s15,0004,000
313,50010,800
624,00019,200
1035,00028,000
Armored Infantry Barracksccdcd6303644765d90a0887bae57ac753x3f4c3ea3dc1cffe845e7e39c243e0a567eafa59aeda25fdd42bcf6ab5cc3038ca15,0007,500
-100
5s101s15,0004,000
313,50010,800
624,00019,200
1035,00028,000
Catapult Camp7fc0bb94443dca295159d71d86a0babe3x35858e81c532690b7b8c891e7c674145eb08a66a5d7c0abc11845c1dd7e34b5f415,0007,500
-100
5s101s15,0004,000
313,50010,800
624,00019,200
1035,00028,000
Mercenary Barracks5805622ffd6757795cb10065b5cedfae3x3ed43c5296764b15479d36d59d193eb7bc101f630beeff758adf08443590c900a15,0007,500
-100
5s101s15,0004,000
313,50010,800
624,00019,200
1035,00028,000
Heavy Cavalry Stablecae8f1c237b2c9654c51cb426ee4ed963x46c87c9ad6567090552317f3207db41c77435b7e4e98cfa5ddf826687bfef662d15,0007,500-100
5s101s15,0004,000
313,50010,800
624,00019,200
1035,00028,000

High Middle AgeCrossbow Range2e287443f430be9f40c9cb26593ff9353x3f8812ba07c1206921ad40d51de2c4640d1cd0a2257aebca0cd8445fc4f915e6545,00022,500
200100
1h251s16,0005,000
316,20013,500
628,80024,000
1042,50035,000
Heavy Infantry Barracks556b3e8032401dafabcec268b9128fff3x3d9d6826a63d0d81eeac18c9c42664c6f3af213026c9de40f69a6ca40647e155945,00022,500
200100
1h251s16,0005,000
316,20013,500
628,80024,000
1042,50035,000
Trebuchet Campdaf3ee1f7edc0ebbf2d539521ff0a4113x3f24eba92c14b9b072461d59e4ebbf0dd9648dc1db715dcac1baf112d347d7b9645,00022,500
200100
1h251s16,0005,000
316,20013,500
628,80024,000
1042,50035,000
Berserker Barracks8f0fb7fad09746921a444e9e1af9cfbd3x37164b9c7e72e26b7a08e8261cac3cd1c8ab61cfeaca21d58318a80cea64920b245,00022,500200100
1h251s16,0005,000
316,20013,500
628,80024,000
1042,50035,000
Knight Stablef27839abc69778c43a692816f9e2a6be3x4bd32e68db596d7c1c6275f516a74f34878c98c735685aaacc661677e3c71e39e45,00022,500
200100
1h251s16,0005,000
316,20013,500
628,80024,000
1042,50035,000

Late Middle AgeLongbow Archer Rangec6d6252957d3a7fff04ba17393d0a3123x3f39aabb596d9d938ef9d0fcc9ff034d1f25bf4be2816eb1b1e50d111905b436a75,00037,500
1,000100
10h501s17,0006,000
318,90016,200
633,60028,800
1049,00042,000
Imperial Guard Barracksab2b1e657a2dba2ef1bc791c08a48f903x4e619e16cca26f773b36d295529d157efe54bcb09b18f0b291bf56b61f64af58075,00037,500
1,00010010h501s17,0006,000
318,90016,200
633,60028,800
1049,00042,000
Cannon Campfa451be97b6368f493abc12605cfbf103x4b45dc7386b3d5c9f64410d9a9915adf0824b8ce36528eaa4b30c959a4fb7765d75,00037,500
1,000100
10h501s17,0006,000
318,90016,200
633,60028,800
1049,00042,000
Great Sword Barracks8a6d5b16d835cd1660f2aff53e11a1bd3x36783cdc859c898b7ab935b55a687a2bb71fddc813b186a71f32f47e193482d8075,00037,500
1,000100
10h501s17,0006,000
318,90016,200
633,60028,800
1049,00042,000
Heavy Knight Stable6ef305c955693dff9212a47feb0b983c4x40f9f93aa0fec0af29f7c1e15a43876078e85198097ddf3b4f4d7927c3376295c75,00037,500
1,000100
10h501s17,0006,000
318,90016,200
633,60028,800
1049,00042,000

Euphoria

If you don't have enough Euphoria, your citizens might rebel against you, which will affect the productions in your Quantum Settlement.

Euphoria state Euphoria ratio Production modifier
Rebelling Below 20% 0.2
Unruly Between 21% and 60% 0.6
Unhappy Between 61% and 80% 0.8
Neutral Between 81% and 120% 1
Content Between 121% and 140% 1.1
Happy Between 141% and 200% 1.2
Enthusiastic Greater than 200% 1.5

How to figure it out:

Take the Demand for euphoria (your total population) and multiply it by the Euphoria ratio percentage for the Euphoria state you want.
For example, 100 population × 200% = 200 Euphoria needed for Enthusiastic.
Compare that to your Provided Euphoria you have.
Additional Euphoria is written in red to show how much more you need to reach the next state.
Once you've reached Enthusiastic, the number is green to show how much extra you have.
Select language