Adventures are structured into a series of consecutive rounds.
Each round lasts just under 30 seconds, giving players time to use as many abilities as their available stamina points allow.
When the round timer reaches zero, all actions selected during the round are animated in order, and the next round begins.
Each player begins a round with two stamina points.
These reset at the start of every round and do not carry over to future rounds.
Abilities may cost either one or two stamina points, meaning you can either:
Use two 1-point abilities, or
Use one 2-point ability per round.
If you cancel an ability before the round ends, the stamina used for that action will be refunded.
Event order:
Each team alternates executing one ability at a time, based on the order actions were scheduled. For instance:
At the bottom of the Adventures screen, you'll find two to five abilities, depending on your selection in the lobby screen.
These always include walk, attack and three other abilities of your choosing.
Be mindful of where you're aiming - friendly fire is enabled! Make sure your shots don’t accidentally hit teammates.
Walking, click this icon, then click a field on the map within the shaded area surrounding you. You will walk there on your next turn! [Stamina: 1] | |
Attack, click this icon, then click an enemy on the map. You will shoot in their direction next turn! [Stamina: 1] | |
Optional Abilities | |
Heal: heal your target by 5% of their maximum health. [Stamina: 1; Cooldown: 3; Range: 5] | |
Area Heal: heal all nearby units by 10% of their missing health. [Stamina: 1; Cooldown: 5; Range: 5] | |
Quick Shot: fire two distinct shots with 75% damage. [Stamina: 1; Cooldown: 3] | |
Inspire: buff the damage of all nearby friendly units by 20%. [Stamina: 1; Cooldown: 1; Range: 5] | |
Barrel Roll: spawn five barrels in a direction of your choice, absorbing one shot and blocking movement. [Stamina: 1; Cooldown 4; Duration 2] | |
Eagle Eye: your next shot will have 75% greater accuracy and 50% greater critical hit chance. [Stamina: 1; Cooldown: 3; Duration: 1] | |
Snake Shot: fires one regular shot and bleeds 10% of your target's health for the next three rounds. [Stamina: 1; Cooldown: 3; Duration: 3] | |
Snare: there is a 50% chance your target is rooted so they cannot move for the rest of the round. [Stamina: 1; Cooldown: 5; Duration: 1; Range: 8] |
A small chance to deal +25% damage.
Displayed in yellow during animations (red for normal hits).
Vary by mode: