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Summer Grepolympia

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Experience the Olympic Games of ancient Greece through Grepolympia. There are four different disciplines taking place over 3 days each. With each discipline, you have an athlete whom you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in the event shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each discipline. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.


Disciplines


Days 1-3Days 4-6Days 7-9Days 10-12
26c53f1a0767659cfcf4a8f2bf58bab0Hoplite Race27f2a974bf225f507f8cfb9f602f77f5Archery393eb412fe3291c8ec97e229ae3b2b76Javelin Throwfd41360f80d44f0ee97a5e28b882d49aChariot Races


Training


For each discipline, you have an athlete whom you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.

The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold, respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.

Once you begin training your athlete, you cannot cancel it, and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.

The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.

UnitTraining points per unitMaximum amount
per slot
Hoplite RaceArcheryJavelin ThrowChariot Races
9854c96f8edf8a6aff01c7f9aaadf38b6453535322
d399e122c238401628e5debb3512cd605870645820
9751623789b7cfac4f68e88f6ca4d9f25875645820
d8ac6af1ab48ff91df71ba2f9e1da3f88767876718
b073fae7b7e7d1fc26fda81d81f92df02132132132566
49e4482629e6688df47f9d5e47e56d532842843413694
c4b1a6e968a690664e3393c01231d38d2141781781787
0e6bdd138ffdb32edc826b6002ed4b4723622362236221471
b00c731ecf41c333954737989f677c1716781846167816781
bcc6453fafdc3ac2fbba5777cdd7d8b917681768212217681
c9dcd65896f8ac88a446cc8097e8cac221851986198619861
1e099e5f8aa9ff1cdbfa22d747ebbf5822232223222322231
018f3dc5e5a5faa21b02b4aaf98423e516211945162117831
c6a657c93880489b54074cd6d6bace4e18051805180521661
a96954f110159979f5facd288e0c208119861986198621851
aea0419689e26bc3c91c122d57a5593922232445222322231
8dc50f5b3b88d63589dbd9adc36a650519641785178517851
e3e5c86e9f86b98873436c678829122a21192119211923311
d3c16e5efe49c0f28e324f0e93bdd15925882588258825881
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  • The values for training points are relative to the game speed (formula: training points*1.75/game speed).
  • The amount of units per training slot is also relative to game speed (formula: units*world speed).


Skills


There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.

EventHoplite RaceArcheryJavelin ThrowChariot Races
Skill SetsSpeed, Strength, EnduranceAccuracy, Intuition, ConcentrationTechnique, Momentum, Throwing PowerControl, Horsepower, Strength
  • Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.

If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.


Competition


Your athlete can enter into a competition once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.

LaurelsHoplite RaceArcheryJavelin ThrowChariot Races
400 - 1199 m0 - 39 pts0 - 44 m0 - 2499 m
501200 - 1499 m40 - 49 pts45 - 49 m2500 - 2999 m
551500 - 1799 m50 - 59 pts50 - 54 m3000 - 3499 m
601800 - 2099 m60 - 69 pts55 - 59 m3500 - 3999 m
652100 - 2399 m70 - 79 pts60 - 64 m4000 - 4499 m
702400 - 2699 m80 - 89 pts65 - 69 m4500 - 4999 m
802700+ m90+ pts70+ m5000+ m

Rankings

The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.

For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.


Rewards


In addition to the rewards, alliances and players can receive, there are various awards that can be earned as well during the Games.

Player Rewards

Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.

Alliance Rewards

At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.

EventRewardEffect
Hoplite Race12e630cc6e8ef28f961d7c8c5650c7b1

The Olympic Torch

Grants up to +20% defensive bonus in all cities

57b50dee3d80849b7eebe7c73ccf97531st Place: 20%

57b50dee3d80849b7eebe7c73ccf97532nd Place: 15%

57b50dee3d80849b7eebe7c73ccf97533rd Place: 10%

57b50dee3d80849b7eebe7c73ccf97534-10th Places: 5%

Archery15879acbd632d76a7ae560d9561a51d4

Olympic Senses

Grants up to +40% battle points

57b50dee3d80849b7eebe7c73ccf97531st Place: 40%

57b50dee3d80849b7eebe7c73ccf97532nd Place: 30%

57b50dee3d80849b7eebe7c73ccf97533rd Place: 20%

57b50dee3d80849b7eebe7c73ccf97534-10th Places: 10%

Javelin Throwaa802552dc333bce7ebae96017f9126c

Olympic Merchant

Grants up to +40% resource production

57b50dee3d80849b7eebe7c73ccf97531st Place: 40%

57b50dee3d80849b7eebe7c73ccf97532nd Place: 30%

57b50dee3d80849b7eebe7c73ccf97533rd Place: 20%

57b50dee3d80849b7eebe7c73ccf97534-10th Places: 10%

Chariot Racesb4b9b763b4e44e01069d4e9caa729574

The Olympic Sword

Grants up to +20% attack strength, land or naval

57b50dee3d80849b7eebe7c73ccf97531st Place: 20%

57b50dee3d80849b7eebe7c73ccf97532nd Place: 15%

57b50dee3d80849b7eebe7c73ccf97533rd Place: 10%

57b50dee3d80849b7eebe7c73ccf97534-10th Places: 5%


Shop


After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:

ItemPriceDescription
63affa612352242df49faf83a8ebcf9a

Archer Reinforcement V

30 LaurelsYour city will continuously receive Archers.
bda5a64786fa431253247cb92fabd541

Hoplite Reinforcement V

30 LaurelsYour city will continuously receive Hoplites.
8a239ec0c9fd61f36a435e84caf94113

Swordsman Reinforcement V

30 LaurelsYour city will continuously receive Swordsmen.
63546d67cbc6da2281d6d1944e33d87d

Sligners Reinforcement V

30 LaurelsYour city will continuously receive Slingers.
95d97b49c3297fc37a4ac6430973030a

Increased resource production (epic) V

50 LaurelsYour people are extraordinary motivated.

The resource production in your city is increased.

2986188220241ddbad67462bbb4c8fe3

Light Ship Reinforcement V

50 LaurelsYour city will continuously receive Light Ships.
(level IV on worlds without Aphrodite for 35 Laurels)
3703ccbe60f38a168abe00e44b2848f9

Bireme Reinforcement V

35 LaurelsYour city will continuously receive Biremes.
(Only available on worlds without Aphrodite)
de3dd53b689efdf0446152f5828247db

Sirens Reinforcement III

150 LaurelsYour city will continuously receive Sirens.
(Only available on worlds with Aphrodite)
7890d9099df310ea15de6ae619d463d5

Tyche’s Encouragement I

100 LaurelsTyche animates your troops to defend your city with a vengeance.

Defending units in the city are 5% more efficient for 7 days.

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Tyche’s Enlightenment I

100 LaurelsTyche ignites the inner flame of your troops.

Attacking units in the city are 10% more efficient for 7 days.

b923e33d5466fbcdde945ce965b9b747

Tyche’s Celebration of Joy I

100 LaurelsTyche lifts the morale and evokes the joy of living amongst your people.

The cost of city festivals is reduced by 20% for 7 days.

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Harpy Reinforcement IV

150 LaurelsYour city will continuously receive Harpies.
cd743610da7f44f683cb108fb4653762

Manticore Reinforcement I

150 LaurelsYour city will continuously receive Manticores.
42d1f1fe36d57095afeddb893eb75e16

Eriny Reinforcement I

150 LaurelsYour city will continuously receive Erinys.
8d443ac78d004e13220d49ad7fdfb8a8

Great Land Expansion

500 Laurels100 extra population will be permanently available in your town.

Limit: 300 population per city.

f4c374f733013fce2265f263b30bae4d

Divine Battle Strategy

500 LaurelsWith Athena's guidance your armies have improved battle strategy for a short duration.

All battle points received while this power is active are increased by 100%, with the exception of battle points from Colony ships and any type of transport ships.


After the Grepolympia ends


If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.


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