Chapter XXV - The Purpose of Life

Chapter XXV - The Purpose of Life

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Chapter XXV - Settlement Buildings

Main Settlement Building

Vallorion's Throne
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The Throne is this guest race Portal, and serves as the central hub of the settlement.

As usual, it acts as the settlement's warehouse, storing all chapter-specific resources while also managing the most important production chains.

The building has four upgrade levels, starting at a size of 9x4 and gradually expanding to 9x7 at its final stage. Like all Portals, it must be connected to the Main Hall by road.

Within the Throne, players can conduct three different examinations:
* Exam of Youthc6037f63d898bd88d0221b3c4c3130a4
* Exam of Adulthood8e0af148dbcc4621ffe5edb20e22bf50
* Exam of Age2950d873eba325e0c1a4ab86a0f0f615

These productions consume the Experience resources generated by the settlement buildings, together with Finity Gear, and transform them into:
* Wisdom of Youth 7e2241fe79adb9f58e13c5b738da4344
* Wisdom of Adultsfd0a6e9b06975bcefdb860528e1cac23
* Wisdom of Age0b75502baad8ee67a533e996c42a09da

These Wisdom resources are essential for progressing through the chapter's technologies and production chains.

The final Wisdom resource, Wisdom of Life, is obtained differently. Rather than being produced inside the Throne, it is awarded when a Level 3 settlement building is sold, making it one of the most strategic resources of the chapter.

Development Buildings

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Chapter XXV introduces three settlement buildings, each representing a different stage of life:
* Kids' Playground
* Adult Development Center
* Elder Development Center

Unlike previous settlement buildings, these are expiring buildings. Each one remains active for only 9 days, creating a unique layer of planning and resource management.

Players must therefore place, upgrade, and collect their buildings efficiently before their lifespan expires.

How the Development System Works

Each building follows the same progression path, but produces resources specific to its age group.

The available productions change with every upgrade:

Level 1
The building can only produce Growth resources.

Level 2
The building unlocks Maturity productions while retaining access to Growth.

Level 3
The building unlocks the age-specific Experience resources:
* Childhood Experience
* Adults' Experience
* Elders' Experience

This means players cannot simply rush every building to its highest level. Depending on current needs, it may be more beneficial to keep some buildings at lower levels to maintain access to specific resources.

A Unique Building Mechanic

As these buildings are upgraded, their dimensions change.
However, unlike most settlement buildings introduced in previous chapters, they actually become smaller with each upgrade rather than larger.
This unusual mechanic provides additional flexibility when organizing the settlement layout and can make city management considerably easier during later stages of progression.

Selling Buildings and Wisdom of Life

Once a building has fulfilled its purpose, it can be sold in exchange for Prosperity 31ab99450e8090577fd4f17b2772f801.
The amount of Prosperity received depends on the building's level, with higher-level buildings providing greater returns.
Selling a Level 3 building grants an additional reward: Wisdom of Life 0747fc755cdde76312844116635312f3.
Since Wisdom of Life is required for several technologies, players must carefully decide when to keep a building active for production and when to sell it to obtain this valuable resource.

Important Notes

* Vallorion's Throne serves as both a warehouse and central production building.
* The Throne upgrades from 9x4 to 9x7 across its four levels.
* Settlement buildings represent Children, Adults, and Elders.
* Each settlement building lasts for 9 days.
* Production options change with every upgrade.
* Buildings become smaller as they are upgraded.
* Finity Gear and Experience resources are required to produce Wisdom.
* Selling Level 3 buildings grants Wisdom of Life.
* Balancing production, upgrades, and building lifespans is essential for efficient chapter progression.


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