Morale is a world setting that helps smaller players by reducing an attacker’s effective combat strength when a larger player attacks.
General information
How Morale works
Base calculation:
[(Defender’s points / Attacker’s points) * 3 + 0.3] * 100
If the result is greater than 100, morale is capped at 100% (no effect).
Minimum morale by defender’s city count:
Morale never drops below a floor that depends on how many cities the defender controls, up to a maximum floor of 80%.
1 city = 30% minimum morale (attacker fights at 30% strength)
2 cities = 35%
3 cities = 40%
4 cities = 45%
5 cities = 50%
6 cities = 55%
7 cities = 60%
8 cities = 65%
9 cities = 70%
10 cities = 75%
11+ cities = 80% minimum morale (attacker fights at 80% strength)
In practice, the attacker’s effective strength is multiplied by the morale value. Morale is always between the applicable minimum (based on the defender’s city count) and 100%.