Tribes

Tribes

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What are Tribe Skills?

With this feature joining a tribe and remaining within it's ranks will grant you benefits to help you in the wars ahead. After joining a tribe a player will be rewarded with Prestige every week and can do Tribe Quests. Prestige can be used to boost your villages and/or defensive troops located in your villages or offensive troops sent from your villages, or can be donated to the tribe to unlock even more bonuses and make the current ones more powerful.

You can access the Tribe Skills via the entry "Tribe" in the main menu and then select "Levels".

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Prestige
Prestige is the currency that is used to activate the skills (boosts) or can be donated to increase the level of the tribe. It is exclusive to this feature and not used anywhere else. Currently prestige is awarded once a week. The amount you get depends on the time you have been a member of the tribe and the quests you and you tribe complete (see below for more info on the quests). Due to this "loyalty" Long time members of a tribe will have more weekly prestige to spend than newcomers. Prestige can be accumulated and saved for a later date but upon leaving the tribe the saved prestige will be lost.

Skills
Currently there are seven skills to choose from. Each gives a bonus to a specific aspect of the game and can be activated in return for some prestige points. The skills are unlocked by reaching a specific tribe level and their power increases with the tribe level. Each tribe member can freely choose which of the available skills they want to activate for their own villages. The skills are active instantly and shown on the right hand side of the menu. A timer and a progress bar shows you how long the currently active skills will remain so. The following table gives you an overview on the skills, their effects and costs.

SkillUnlocks
Costs
Effect
49c387d0a5d7305b3daaf6c16334e1d7Friendship
Level 1
50 Prestige
Incoming support sent while this is active will travel n% faster. Has no effect on previously dispatched support.
c731b3705dbdfac826ebfd44ce0f6022Fast Looting
Level 2
70 Prestige
Attacks sent to barbarian villages will travel n% faster.
6a2a5359c3770f39820f9497751db648Overtime
Level 4
100 Prestige
+n% wood production
+n% clay production
+n% iron production
32c738c2c1549b01094a9dbae9be290aTechnocracy
Level 6
100 Prestige
All construction speeds are increased by n%!
1f9b77ed65b917e921430a0eb841d882Conscription
Level 8
100 Prestige
All recruitment speeds are n% faster!
59745afedf397aaece2074a34573b5d0Vanguard
Level 10
140 Prestige
Axeman: +n% attack power
Light cavalry: +n% attack power
Mounted archers: +n% attack power
1d22688fd3e408d9b750ee213c2e1c67King's Guard
Level 10
140 Prestige
Spear fighter: +n% defense power
Swordsman: +n% defense power
Archers: +n% defense power

Tribe Level
The tribe level dictates which skills are unlocked for the members as well as the power of the unlocked skills. To increase the level tribe members will need to donate some of their prestige to the tribe to increase the tribe's experience points (XP). When reaching the necessary amount of XP the tribe level will increase.
While a tribe can never have less than zero XP, tribes can loose some XP when kicking players. The amount of XP a tribe looses depends on how long the player has been a member of the tribe and the amount of members the tribe currently has. If a tribe looses a level by kicking members the previously unlocked skills will be locked until the requirement is reached again. Players leaving a tribe will not deduct any XP from the tribe. Kicking inactive players will also not deduct any XP. The amount of XP lost for kicking a player will be shown in a tool-tip.

Tribe
Skills
Level
Required XP
Friendship
Fast Looting
Overtime
Technocracy
Conscription
Vanguard
King's Guard
1
0
1%
-
-
-
-
-
-
2
400
2%
1%
-
-
-
-
-
3
985
3%
1%
-
-
-
-
-
4
1.668
4%
2%
1%
-
-
-
-
5
2.425
5%
2%
2%
-
-
-
-
6
3.241
6%
3%
3%
1%
-
-
-
7
4.108
7%
3%
3%
2%
-
-
-
8
5.020
8%
4%
4%
2%
1%
-
-
9
5.971
9%
4%
4%
3%
2%
-
-
10
6.959
10%
5%
5%
3%
3%
2%
2%
11
7.981
11%
5%
5%
4%
4%
3%
3%
12
9.034
12%
6%
6%
4%
5%
4%
4%
13
10.116
13%
6%
6%
5%
6%
4%
4%
14
11.225
14%
7%
7%
5%
7%
5%
5%
15
12.360
15%
7%
7%
6%
7%
5%
5%
16
13.520
16%
10%
8%
6%
8%
6%
6%
17
14.703
17%
10%
8%
7%
8%
6%
6%
18
15.909
18%
12%
9%
7%
9%
7%
7%
19
17.136
19%
12%
9%
8%
9%
7%
7%
20
18.384
20%
15%
10%
10%
10%
8%
8%

Tribe Quests
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With this feature a weekly quest is added to the Tribe Skills window. Each player of the tribe has to (well, can) participate in those to gain prestige. There is also the tribe progress, which is calculated by the (mathematical) average of all the tribe members progress. The progress is measured by the milestones (20, 40 and 100 in the picture above) all tribe members reached. Not participating, or failing to reach a milestone in the active quest is calculated as "0" (no milestone). So if a tribe consist of 10 players, out of which five reached milestone 2 and five did not reach milestone 1, the tribe progress would be milestone 1.

Currently there are six different quests. Each tribe gets a random quest each week. Which means the quests are the same for players within a tribe, but not necessarily between tribes.

For each week a player has been playing (register date in the player tool) the milestones get a modifier. The modifier is maxed out after week 52. In the table below you can see the difference in the milestones that need to be reached. This way the milestones are dynamic and remain challenging throughout the lifetime of a world.

Quests
Week
Milestone 1
Milestone 2
Milestone 3
Attack barbarians
1
10
40
80

52
236
944
1.888
Plunder resources
1
2.000
10.000
20.000

52
188.120
940.598
1.881.195
Recruit Units (Population)
1
50
100
200

52
12.629
25.258
517
Building Buildings
1
10
20
50

52
37
75
187
Spend X resources (via recruiting, building)
1
2.000
20.000
50.000

52
749.955
7.499.547
18.748.867
Defeat X units (offense or defense) (population)
1
50
200
500

52
3.860
15.440
38.599
Rewards
Player

5
15
30
Tribe

50
150
300

To get a quick overview on the feature we have created a video for the initial release, explaining the most important aspects of the Tribe Skills and teasing future improvements.

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